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topFILTER FILTERThere are 5944 productsSort
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Golgari Keyrune [Return to Ravnica]$ 14.25Set: Return to Ravnica Type: Artifact Rarity: Uncommon Cost: {3} {T}: Add {B} or {G}. {B}{G}: Golgari Keyrune becomes a 2/2 black and green Insec...
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Tomb of Urami [Saviors of Kamigawa]$ 80.00Set: Saviors of Kamigawa Type: Legendary Land Rarity: Rare {T}: Add {B}. Tomb of Urami deals 1 damage to you if you don't control an Ogre. {2}{B}{B}, {T},...
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Fate Foretold [Theros]$ 4.75Set: Theros Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant creature When Fate Foretold enters the battlefield, draw a card. When enc...
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Maw of the Mire [Innistrad]$ 4.75Set: Innistrad Type: Sorcery Rarity: Common Cost: {4}{B} Destroy target land. You gain 4 lives. As the chapel was dragged under, the bell i...
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Jeskai Student [Khans of Tarkir]$ 4.75Set: Khans of Tarkir Type: Creature — Human Monk Rarity: Common Cost: {1}{W} Prowess (Whenever you cast a noncreature spell, this creature gets +...
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Vanquish the Foul [Theros]$ 14.25Set: Theros Type: Sorcery Rarity: Uncommon Cost: {5}{W} Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your li...
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Deserter's Quarters [Journey into Nyx]$ 14.25Set: Journey into Nyx Type: Artifact Rarity: Uncommon Cost: {2} You may choose not to untap Deserter's Quarters during your untap step. {6}, {T}:...
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Sergeant-at-Arms [Dominaria]$ 5.00Set: Dominaria Type: Creature — Human Soldier Rarity: Common Cost: {2}{W} Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell....
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Beamsplitter Mage [Guilds of Ravnica]$ 15.00Set: Guilds of Ravnica Type: Creature — Vedalken Wizard Rarity: Uncommon Cost: {U}{R} Whenever you cast an instant or sorcery spell that targets ...
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War-Wing Siren [Journey into Nyx]$ 4.75Set: Journey into Nyx Type: Creature — Siren Soldier Rarity: Common Cost: {2}{U} Flying Heroic — Whenever you cast a spell that targets War-Wing ...
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Turn // Burn [Dragon's Maze]$ 15.00Set: Dragon's Maze Type: Instant // Instant Rarity: Uncommon Cost: {2}{U} // {1}{R} Until end of turn, target creature loses all abilities and be...
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Enlarge [Iconic Masters]$ 14.25Set: Iconic Masters Type: Sorcery Rarity: Uncommon Cost: {3}{G}{G} Target creature gets +7/+7 and gains trample until end of turn. It must be blo...
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Crush Underfoot [Modern Masters]$ 4.75Set: Modern Masters Type: Tribal Instant — Giant Rarity: Common Cost: {1}{R} Choose a Giant creature you control. It deals damage equal to its pow...
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League Guildmage [Guilds of Ravnica]$ 15.00Set: Guilds of Ravnica Type: Creature — Human Wizard Rarity: Uncommon Cost: {U}{R} {3}{U}, {T}: Draw a card. {X}{R}, {T}: Copy target i...
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Sparkmage's Gambit [Oath of the Gatewatch]$ 10.00Set: Oath of the Gatewatch Type: Sorcery Rarity: Common Cost: {1}{R} Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Tho...
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Maro [Eighth Edition]$ 21.25Set: Eighth Edition Type: Creature — Elemental Rarity: Rare Cost: {2}{G}{G} Maro's power and toughness are each equal to the number of cards in y...
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Meishin, the Mind Cage [Saviors of Kamigawa]$ 405.00Set: Saviors of Kamigawa Type: Legendary Enchantment Rarity: Rare Cost: {4}{U}{U}{U} All creatures get -X/-0, where X is the number of cards in y...
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Errant Ephemeron [Modern Masters]$ 4.75Set: Modern Masters Type: Creature — Illusion Rarity: Common Cost: {6}{U} Flying Suspend 4—{1}{U} (Rather than cast this card from your hand, you ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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