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topFILTER FILTERThere are 5947 productsSort
Translation missing: en.sections.collection_template.product_count
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Chimney Imp [Mirrodin]$ 4.75Set: Mirrodin Type: Creature — Imp Rarity: Common Cost: {4}{B} Flying When Chimney Imp dies, target opponent puts a card from their hand on top o...
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Heroic Defiance [Planeshift]$ 4.75Set: Planeshift Type: Enchantment — Aura Rarity: Common Cost: {1}{W} Enchant creature Enchanted creature gets +3/+3 unless it shares a ...
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Spark Trooper [Gatecrash]$ 23.75Set: Gatecrash Type: Creature — Elemental Soldier Rarity: Rare Cost: {1}{R}{R}{W} Trample, lifelink, haste At the beginning of the end step, sacr...
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Entangling Trap [Lorwyn]$ 14.25Set: Lorwyn Type: Enchantment Rarity: Uncommon Cost: {1}{W} Whenever you clash, tap target creature an opponent controls. If you won, that creatur...
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Territorial Roc [Dragons of Tarkir]$ 5.00Set: Dragons of Tarkir Type: Creature — Bird Rarity: Common Cost: {1}{W} Flying "Such lesser creatures must be purged from the sky. What us...
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Gnat Alley Creeper [Dissension]$ 14.25Set: Dissension Type: Creature — Human Rogue Rarity: Uncommon Cost: {2}{R} Gnat Alley Creeper can't be blocked by creatures with flying. De...
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Tranquil Cove [Eternal Masters]$ 5.00Set: Eternal Masters Type: Land Rarity: Common Tranquil Cove enters the battlefield taped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}...
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Oran-Rief Invoker [Battle for Zendikar]$ 4.75Set: Battle for Zendikar Type: Creature — Human Shaman Rarity: Common Cost: {1}{G} {8}: Oran-Rief Invoker gets +5/+5 and gains trample ...
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Territorial Baloth [Battle for Zendikar]$ 4.75Set: Battle for Zendikar Type: Creature — Beast Rarity: Common Cost: {4}{G} Landfall — Whenever a land enters the battlefield under your control, ...
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Wake of Vultures [Eternal Masters]$ 5.00Set: Eternal Masters Type: Creature — Bird Rarity: Common Cost: {3}{B} Flying {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. "S...
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Coral Merfolk [Magic 2014]$ 5.00Set: Magic 2014 Type: Creature — Merfolk Rarity: Common Cost: {1}{U} Early sailors thought they were tricks of the mind or perhaps manatees. As m...
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Howling Wolf [Conspiracy]$ 4.25Set: Conspiracy Type: Creature — Wolf Rarity: Common Cost: {2}{G}{G} When Howling Wolf enters the battlefield, you may search your library for up ...
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Bewilder [Iconic Masters]$ 4.75Set: Iconic Masters Type: Instant Rarity: Common Cost: {2}{U} Target creature gets -3/-0 until end of turn. Draw a card. "Teferi ...
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Power of Fire [Conspiracy]$ 4.75Set: Conspiracy Type: Enchantment — Aura Rarity: Common Cost: {1}{R} Enchant creature Enchanted creature has "{T}: This creature deals 1 damage t...
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Snake of the Golden Grove [Born of the Gods]$ 5.00Set: Born of the Gods Type: Creature — Snake Rarity: Common Cost: {4}{G} Tribute 3 (As this creature enters the battlefield, an opponent of your ...
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Shambleshark [Gatecrash]$ 4.75Set: Gatecrash Type: Creature — Shark Crab Rarity: Common Cost: {G}{U} Flash (You may cast this spell any time you could cast an instant.) Evolve ...
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Scorch the Fields [Dark Ascension]$ 4.75Set: Dark Ascension Type: Sorcery Rarity: Common Cost: {4}{R} Destroy target land. Scorch the Fields deals 1 damage to each Human creature. "...
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Festering Newt [Iconic Masters]$ 4.75Set: Iconic Masters Type: Creature — Salamander Rarity: Common Cost: {B} When Festering Newt dies, target creature an opponent controls gets -1/-1...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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