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topFILTER FILTERThere are 124 productsSort
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Expert-Level Safe [Fallout]$ 15.00Set: Fallout Type: Artifact Rarity: Uncommon Cost: {2} When Expert-Level Safe enters the battlefield, exile the top two cards from your library f...
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Farewell (Borderless) [Fallout]$ 605.00Set: Fallout Type: Sorcery Rarity: Rare Cost: {4}{W}{W} Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantmen...
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Fetid Pools [Fallout]$ 25.00Set: Fallout Type: Land — Island Swamp Rarity: Rare ({T}: Add {U} or {B}.) Fetid Pools enters the battlefield taped. Cycling {2} ({2}, Discard this card: ...
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Find // Finality (Surge Foil) [Fallout]$ 55.00Set: Fallout Type: Sorcery // Sorcery Rarity: Rare Cost: {B/G}{B/G} // {4}{B}{G} Find (B/G)(B/G) — Sorcery Return up to two target creature cards...
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Find // Finality [Fallout]$ 25.00Set: Fallout Type: Sorcery // Sorcery Rarity: Rare Cost: {B/G}{B/G} // {4}{B}{G} Find (B/G)(B/G) — Sorcery Return up to two target creature cards ...
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Fireshrieker [Fallout]$ 120.00Set: Fallout Type: Artifact — Equipment Rarity: Uncommon Cost: {3} Equipped creature has double strike. Team 2 The flamer is a specially en...
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Gary Clone [Fallout]$ 15.00Set: Fallout Type: Creature — Human Citizen Rarity: Uncommon Cost: {1}{W} Squad {2} (As an additional cost to cast this spell, you may pay {2} any...
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Glimmer of Genius [Fallout]$ 15.00Set: Fallout Type: Instant Rarity: Uncommon Cost: {3}{U} Scry 2, then draw two cards. You get EE (two energy counters).
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Gunner Conscript (Surge Foil) [Fallout]$ 65.00Set: Fallout Type: Creature — Human Mercenary Rarity: Uncommon Cost: {1}{G} Trample Gunner Conscript gets +1/+1 for each Aura and Equipment attac...
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Gunner Conscript [Fallout]$ 15.00Set: Fallout Type: Creature — Human Mercenary Rarity: Uncommon Cost: {1}{G} Trample Gunner Conscript gets +1/+1 for each Aura and Equipment attac...
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Hancock, Ghoulish Mayor (Extended Art) [Fallout]$ 220.00Set: Fallout Type: Legendary Creature — Zombie Mutant Advisor Rarity: Rare Cost: {2}{B} Each other creature you control that's a Zombie or Mutant...
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Harold and Bob, First Numens [Fallout]$ 25.00Set: Fallout Type: Legendary Creature — Treefolk Mutant Rarity: Rare Cost: {2}{G} Vigilance, reach When Harold and Bob, First Numens di...
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HELIOS One (Extended Art) (Surge Foil) [Fallout]$ 110.00Set: Fallout Type: Land Rarity: Rare {T}: Add {C}. {1}, {T}: You get {E} (an energy counter). {3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target no...
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Heroic Intervention (Extended Art) [Fallout]$ 325.00Set: Fallout Type: Instant Rarity: Rare Cost: {1}{G} Permanents you control gain hexproof and indestructible until end of turn. "Another bea...
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Heroic Reinforcements [Fallout]$ 15.00Set: Fallout Type: Sorcery Rarity: Uncommon Cost: {2}{R}{W} Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you contro...
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Ian the Reckless [Fallout]$ 15.00Set: Fallout Type: Legendary Creature — Human Warrior Rarity: Uncommon Cost: {1}{R} Whenever Ian the Reckless attacks, if it's modified, you may ...
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Idolized (Showcase) [Fallout]$ 115.00Set: Fallout Type: Enchantment — Aura Rarity: Rare Cost: {1}{W} Enchant creature Enchanted creature has "Whenever this creature attacks alone, it ...
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Infesting Radroach [Fallout]$ 50.00Set: Fallout Type: Creature — Insect Mutant Rarity: Uncommon Cost: {2}{B} Flying Infesting Radroach can't block. Whenever Infesting Rad...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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