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topThere are 7655 productsSort
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Tuktuk Grunts [Zendikar]$ 4.75Set: Zendikar Type: Creature — Goblin Warrior Ally Rarity: Common Cost: {4}{R} Haste Whenever Tuktuk Grunts or another Ally enters the battlefiel...
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Tuktuk Rubblefort [Zendikar Rising]$ 5.00Set: Zendikar Rising Type: Creature — Wall Rarity: Common Cost: {2}{R} Defend, reach Creatures you control have to. As with everything else...
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Tuktuk the Explorer [Double Masters]$ 25.00Set: Double Masters Type: Legendary Creature — Goblin Rarity: Rare Cost: {2}{R} Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, ...
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Tuktuk the Explorer [Rise of the Eldrazi]$ 21.25Set: Rise of the Eldrazi Type: Legendary Creature — Goblin Rarity: Rare Cost: {2}{R} Haste When Tuktuk the Explorer dies, create Tuktuk...
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Tundra Fumarole (Extended Art) [Kaldheim]$ 25.00Set: Kaldheim Type: Snow Sorcery Rarity: Rare Cost: {1}{R}{R} Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each...
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Tundra Fumarole (Promo Pack) [Kaldheim Promos]$ 25.00Set: Kaldheim Promos Type: Snow Sorcery Rarity: Rare Cost: {1}{R}{R} Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} f...
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Tundra Fumarole [Kaldheim]$ 25.00Set: Kaldheim Type: Snow Sorcery Rarity: Rare Cost: {1}{R}{R} Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each ...
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Tundra Kavu [Apocalypse]$ 5.00Set: Apocalypse Type: Creature — Kavu Rarity: Common Cost: {2}{R} {T}: Target land becomes a Plains or an Island until end of turn. A cross...
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Tunnel Ignus [Scars of Mirrodin]$ 21.25Set: Scars of Mirrodin Type: Creature — Elemental Rarity: Rare Cost: {1}{R} Whenever a land enters the battlefield under an opponent's control, i...
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Tunnel [Fourth Edition]$ 14.25Set: Fourth Edition Type: Instant Rarity: Uncommon Cost: {R} Destroy target Wall. It can't be regenerated.
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Tunnel [Revised Edition]$ 12.75Set: Revised Edition Type: Instant Rarity: Uncommon Cost: {R} Destroy target Wall. It can't be regenerated.
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Turf Wound [Invasion]$ 4.25Set: Invasion Type: Instant Rarity: Common Cost: {2}{R} Target player can't play lands this turn. Draw a card. "I can't imagine how anyone ...
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Turn // Burn [Dragon's Maze]$ 15.00Set: Dragon's Maze Type: Instant // Instant Rarity: Uncommon Cost: {2}{U} // {1}{R} Until end of turn, target creature loses all abilities and be...
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Turn Against [Battle for Zendikar]$ 14.25Set: Battle for Zendikar Type: Instant Rarity: Uncommon Cost: {4}{R} Devoid (This card has no color.) Gain control of target creature until end o...
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Turn Inside Out [Duskmourn: House of Horror]$ 5.00Set: Duskmourn: House of Horror Type: Instant Rarity: Common Cost: {R} Target creature gets +3/+0 until end of turn. When it dies this turn, manif...
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Turn to Slag [Core Set 2021]$ 5.00Set: Core Set 2021 Type: Sorcery Rarity: Common Cost: {3}{R}{R} Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to ...
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Turn to Slag [Magic 2013]$ 4.75Set: Magic 2013 Type: Sorcery Rarity: Common Cost: {3}{R}{R} Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to tha...
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Turn to Slag [Scars of Mirrodin]$ 4.75Set: Scars of Mirrodin Type: Sorcery Rarity: Common Cost: {3}{R}{R} Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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