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topThere are 7671 productsSort
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Aether Chaser [Aether Revolt]$ 4.75Set: Aether Revolt Type: Creature — Human Artificer Rarity: Common Cost: {1}{R} First strike When Aether Chaser enters the battlefield, you get {...
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Aether Membrane [Duel Decks: Venser vs. Koth]$ 12.75Set: Duel Decks: Venser vs. Koth Type: Creature — Wall Rarity: Uncommon Cost: {1}{R}{R} Defend; reach (This creature can block creatures with fly...
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Aether Membrane [Planar Chaos]$ 14.25Set: Planar Chaos Type: Creature — Wall Rarity: Uncommon Cost: {1}{R}{R} Defend; reach (This creature can block creatures with flying.) Whenever ...
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Aether Revolt (Extended Art) [Modern Horizons 3]$ 25.00Set: Modern Horizons 3 Type: Enchantment Rarity: Rare Cost: {2}{R}{R} Revolt — As long as a permanent you controlled left the battlefield this tur...
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Aether Revolt [Modern Horizons 3]$ 25.00Set: Modern Horizons 3 Type: Enchantment Rarity: Rare Cost: {2}{R}{R} Revolt — As long as a permanent you controlled left the battlefield this tu...
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Aether Rift [Invasion]$ 16.25Set: Invasion Type: Enchantment Rarity: Rare Cost: {1}{R}{G} At the beginning of your upkeep, discard a card at random. If you discard a creature ...
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Aetherflame Wall [Time Spiral]$ 4.75Set: Time Spiral Type: Creature — Wall Rarity: Common Cost: {1}{R} Defend Aetherflame Wall can block creatures with shadow as though they didn't ...
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Aethertorch Renegade [Kaladesh]$ 15.00Set: Kaladesh Type: Creature — Human Rogue Rarity: Uncommon Cost: {2}{R} When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (...
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Afflicted Deserter // Werewolf Ransacker [Dark Ascension]$ 14.25Set: Dark Ascension Type: Creature — Human Werewolf Rarity: Uncommon Cost: {3}{R} At the beginning of each upkeep, if no spells were cast last tu...
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Aftershock [Tempest]$ 4.75Set: Tempest Type: Sorcery Rarity: Common Cost: {2}{R}{R} Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. "Eve...
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Agate Assault [Bloomburrow]$ 5.00Set: Bloomburrow Type: Sorcery Rarity: Common Cost: {2}{R} Choose one — • Agate Assault deals 4 damage to target creature. If that creature would...
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Agent of Stromgald (Arms Crossed) [Alliances]$ 5.00Set: Alliances Type: Creature — Human Knight Rarity: Common Cost: {R} {R}: Add {B}. "The 'fabled' Order of Stromgald is cast to the four wi...
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Agent of Stromgald (Holding Staff) [Alliances]$ 4.75Set: Alliances Type: Creature — Human Knight Rarity: Common Cost: {R} {R}: Add {B}. "The Order of Stromgald spreads its poisonous lies from...
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Aggravate [Avacyn Restored]$ 14.25Set: Avacyn Restored Type: Instant Rarity: Uncommon Cost: {3}{R}{R} Aggravate deals 1 damage to each creature target player controls. Each creatur...
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Aggression [Ice Age]$ 14.25Set: Ice Age Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{R} Enchant non-Wall creature Enchanted creature has first strike and trample. At...
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Agility [Mirage]$ 4.75Set: Mirage Type: Enchantment — Aura Rarity: Common Cost: {1}{R} Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a cre...
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Agrus Kos, Spirit of Justice (Showcase) (Invisible Ink) [Murders at Karlov Manor]$ 35.00Set: Murders at Karlov Manor Type: Legendary Creature — Spirit Detective Rarity: Mythic Cost: {2}{R}{W} Double strike, vigilance Whenever Agrus K...
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Agrus Kos, Spirit of Justice (Showcase) [Murders at Karlov Manor]$ 35.00Set: Murders at Karlov Manor Type: Legendary Creature — Spirit Detective Rarity: Mythic Cost: {2}{R}{W} Double strike, vigilance Whenever Agrus Ko...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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