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FILTER FILTERThere are 36183 productsSort
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Zenith Chronicler (Extended Art) [Phyrexia: All Will Be One]$ 25.00Set: Phyrexia: All Will Be One Type: Artifact Creature—Phyrexian Construct Rarity: Rare Cost: {2} Whenever a player casts their first multicolore...
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Zenith Chronicler [Phyrexia: All Will Be One]$ 25.00Set: Phyrexia: All Will Be One Type: Artifact Creature—Phyrexian Construct Rarity: Rare Cost: {2} Whenever a player casts their first multicolore...
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Zenith Flare [Ikoria: Lair of Behemoths]$ 12.00Set: Ikoria: Lair of Behemoths Type: Instant Rarity: Uncommon Cost: {2}{R}{W} Zenith Flare deals X damage to any target and you gain X life, wher...
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Zenith Seeker [Amonkhet]$ 10.80Set: Amonkhet Type: Creature — Bird Wizard Rarity: Uncommon Cost: {3}{U} Flying Whenever you cycle or discard a card, target creature gains flyin...
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Zephid's Embrace [Urza's Saga]$ 10.80Set: Urza's Saga Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{U}{U} Enchant creature Enchanted creature gets +2/+2 and has flying and shro...
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Zephyr Boots [Strixhaven: School of Mages]$ 12.00Set: Strixhaven: School of Mages Type: Artifact — Equipment Rarity: Uncommon Cost: {1} Equipped creature has flying. Whenever equipped creature d...
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Zephyr Charge [Core Set 2020]$ 5.00Set: Core Set 2020 Type: Enchantment Rarity: Common Cost: {1}{U} {1}{U}: Target creature gains flying until end of turn. "The knights charg...
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Zephyr Charge [Magic 2014]$ 4.50Set: Magic 2014 Type: Enchantment Rarity: Common Cost: {1}{U} {1}{U}: Target creature gains flying until end of turn. "All armies prefer hig...
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Zephyr Falcon [Fourth Edition]$ 4.50Set: Fourth Edition Type: Creature — Bird Rarity: Common Cost: {1}{U} Flying, vigilance Although greatly prized among falconers, the Zephyr ...
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Zephyr Scribe [Dragons of Tarkir]$ 5.00Set: Dragons of Tarkir Type: Creature — Human Monk Rarity: Common Cost: {2}{U} {U}, {T}: Draw a card, then discard a card. Whenever you cast a no...
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Zephyr Sentinel [The Brothers' War]$ 12.00Set: The Brothers' War Type: Creature — Human Soldier Rarity: Uncommon Cost: {1}{U} Flash Flying When Zephyr Sentinel enters the battlefield, ret...
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Zephyr Singer (Promo Pack) [March of the Machine Promos]$ 25.00Set: March of the Machine Promos Type: Creature — Siren Pirate Rarity: Rare Cost: {2}{U}{U} Convoke (Your creatures can help cast this ...
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Zephyr Singer [March of the Machine]$ 25.00Set: March of the Machine Type: Creature — Siren Pirate Rarity: Rare Cost: {2}{U}{U} Convoke (Your creatures can help cast this spell. Each creatu...
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Zephyr Spirit [Ravnica: City of Guilds]$ 4.50Set: Ravnica: City of Guilds Type: Creature — Spirit Rarity: Common Cost: {5}{U} When Zephyr Spirit blocks, return it to its owner's hand. A...
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Zephyr Sprite [Magic 2010]$ 4.50Set: Magic 2010 Type: Creature — Faerie Rarity: Common Cost: {OR} Flying "I've never understood why so many beings lumber around on the gro...
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Zephyr Winder [March of the Machine]$ 5.00Set: March of the Machine Type: Creature — Elemental Rarity: Common Cost: {1}{U} Flying Whenever Zephyr Winder deals combat damage to a player, u...
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Zerapa Minotaur [Prophecy]$ 4.00Set: Prophecy Type: Creature — Minotaur Rarity: Common Cost: {2}{R}{R} First strike {2}: Zerapa Minotaur loses first strike until end of turn. An...
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Zeriam, Golden Wind [Dominaria United Commander]$ 25.00Set: Dominaria United Commander Type: Legendary Creature—Griffin Rarity: Rare Cost: {3}{W} Flying Whenever a Griffin you control deals combat dama...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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