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topFILTER FILTERThere are 25001 productsSort
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Alive // Well [Dragon's Maze]$ 14.25Set: Dragon's Maze Type: Sorcery // Sorcery Rarity: Uncommon Cost: {3}{G} // {W} Create a 3/3 green Centaur creature token. Fuse (You m...
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All Is Dust [Mystery Booster]$ 115.00Set: Mystery Booster Type: Tribal Sorcery — Eldrazi Rarity: Rare Cost: {7} Each player sacrifices all permanents they control that are one or mor...
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All Is Dust [Ultimate Masters]$ 130.00Set: Ultimate Masters Type: Tribal Sorcery — Eldrazi Rarity: Rare Cost: {7} Each player sacrifices all permanents they control that are one or mo...
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All of History, All at Once (Extended Art) (Surge Foil) [Doctor Who]$ 25.00Set: Doctor Who Type: Sorcery Rarity: Rare Cost: {2}{U}{U} Time travel. (For each suspended card you own and each permanent you control with a ti...
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All of History, All at Once (Extended Art) [Doctor Who]$ 25.00Set: Doctor Who Type: Sorcery Rarity: Rare Cost: {2}{U}{U} Time travel. (For each suspended card you own and each permanent you control with a ti...
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All of History, All at Once [Doctor Who]$ 25.00Set: Doctor Who Type: Sorcery Rarity: Rare Cost: {2}{U}{U} Time travel. (For each suspended card you own and each permanent you control with a tim...
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All Suns' Dawn [Fifth Dawn]$ 23.75Set: Fifth Dawn Type: Sorcery Rarity: Rare Cost: {4}{G} For each color, return up to one target card of that color from your graveyard to your ha...
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All Suns' Dawn [Modern Masters 2015]$ 23.75Set: Modern Masters 2015 Type: Sorcery Rarity: Rare Cost: {4}{G} For each color, return up to one target card of that color from your graveyard t...
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All Will Be One [Phyrexia: All Will Be One]$ 320.00Set: Phyrexia: All Will Be One Type: Enchantment Rarity: Mythic Cost: {3}{R}{R} Whenever you put one or more counters on a permanent or player, Al...
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All-Fates Scroll [Edge of Eternities]$ 15.00Set: Edge of Eternities Type: Artifact Rarity: Uncommon Cost: {3} ...
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All-Fates Stalker [Edge of Eternities]$ 15.00Set: Edge of Eternities Type: Creature — Drix Assassin Rarity: Uncommon Cost...
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All-Seeing Arbiter [Streets of New Capenna]$ 35.00Set: Streets of New Capenna Type: Creature — Avatar Rarity: Mythic Cost: {4}{U}{U} Flying Whenever All-Seeing Arbiter enters the battlefield or a...
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All-You-Can-Eat Buffet [Mystery Booster]$ 25.00Set: Mystery Booster Type: Enchantment Rarity: Rare Cost: {2}{G}{G...
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Allay [Exodus]$ 4.25Set: Exodus Type: Instant Rarity: Common Cost: {1}{W} Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card ...
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Alley Assailant [Murders at Karlov Manor]$ 5.00Set: Murders at Karlov Manor Type: Creature — Vampire Rogue Rarity: Common Cost: {2}{B} Alley Assailant enters the battlefield taped. Disguise {4...
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Alley Evasion [Aether Revolt]$ 4.75Set: Aether Revolt Type: Instant Rarity: Common Cost: {W} Choose one — • Target creature you control gets +1/+2 until end of turn. • Return targe...
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Alley Grifters [Mercadian Masques]$ 4.75Set: Mercadian Masks Type: Creature — Human Mercenary Rarity: Common Cost: {1}{B}{B} Whenever Alley Grifters becomes blocked, defending...
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Alley Strangler [Aether Revolt]$ 4.75Set: Aether Revolt Type: Creature — Aetherborn Rogue Rarity: Common Cost: {2}{B} Menace "You never know what day might be your last." ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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