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topFILTER FILTERThere are 302 productsSort
Translation missing: en.sections.collection_template.product_count
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Stromkirk Bloodthief [Foundations]$ 15.00Set: Foundations Type: Creature — Vampire Rogue Rarity: Uncommon Cost: {2}{B} At the beginning of your end step, if an opponent lost life this tu...
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Strongbox Raider [Foundations]$ 15.00Set: Foundations Type: Creature — Orc Pirate Rarity: Uncommon Cost: {2}{R}{R} Raid — When this creature enters, if you attacked this turn, exile t...
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Sun-Blessed Healer [Foundations]$ 15.00Set: Foundations Type: Creature — Human Cleric Rarity: Uncommon Cost: {1}{W} Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spel...
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Sure Strike [Foundations]$ 5.00Set: Foundations Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +3/+0 and gains first strike until end of turn. Everyone ha...
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Swamp (0276) [Foundations]$ 4.75Set: Foundations Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Swamp [Foundations]$ 10.00Set: Foundations Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Swamp (0286) [Foundations]$ 50.00Set: Foundations Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Swamp (0287) [Foundations]$ 15.00Set: Foundations Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Swiftblade Vindicator [Foundations]$ 25.00Set: Foundations Type: Creature — Human Soldier Rarity: Rare Cost: {R}{W} Double strike, vigilance, trample
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Swiftfoot Boots (Borderless) [Foundations]$ 140.00Set: Foundations Type: Artifact — Equipment Rarity: Uncommon Cost: {2} Equipped creature has hexproof and haste. (It can't be the target of spell...
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Swiftwater Cliffs [Foundations]$ 5.00Set: Foundations Type: Land Rarity: Common Swiftwater Cliffs enters tapped. When Swiftwater Cliffs enters, you gain 1 life. {T}: Add {U} or {R}. ...
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Sylvan Scavenging (Extended Art) [Foundations]$ 25.00Set: Foundations Type: Enchantment Rarity: Rare Cost: {1}{G}{G} At the beginning of your end step, choose one — • Put a +1/+1 counter on target c...
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Sylvan Scavenging [Foundations]$ 25.00Set: Foundations Type: Enchantment Rarity: Rare Cost: {1}{G}{G} At the beginning of your end step, choose one — • Put a +1/+1 counter on target c...
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Tatyova, Benthic Druid [Foundations]$ 15.00Set: Foundations Type: Legendary Creature — Merfolk Druid Rarity: Uncommon Cost: {3}{G}{U} Landfall — Whenever a land you control enters, you gai...
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Tempest Djinn [Foundations]$ 25.00Set: Foundations Type: Creature — Djinn Rarity: Rare Cost: {U}{U}{U} Flying Tempest Djinn gets +1/+0 for each basic Island you control. Oh, ...
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Think Twice (Borderless) [Foundations]$ 5.00Set: Foundations Type: Instant Rarity: Common Cost: {1}{U} Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flas...
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Think Twice [Foundations]$ 5.00Set: Foundations Type: Instant Rarity: Common Cost: {1}{U} Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flas...
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Thornwood Falls [Foundations]$ 5.00Set: Foundations Type: Land Rarity: Common Thornwood Falls enters tapped. When Thornwood Falls enters, you gain 1 life. {T}: Add {G} or {U}. ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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