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topFILTER FILTERThere are 503 productsSort
Translation missing: en.sections.collection_template.product_count
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Sterling Keykeeper [Outlaws of Thunder Junction]$ 5.00Set: Outlaws of Thunder Junction Type: Creature — Human Mercenary Rarity: Common Cost: {1}{W} {2}, {T}: Tap target non-Mount creature. If y...
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Sterling Supplier [Outlaws of Thunder Junction]$ 5.00Set: Outlaws of Thunder Junction Type: Creature — Bird Soldier Rarity: Common Cost: {4}{W} Flying When Sterling Supplier enters the battlefield, ...
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Stingerback Terror (Extended Art) [Outlaws of Thunder Junction]$ 25.00Set: Outlaws of Thunder Junction Type: Creature — Scorpion Dragon Rarity: Rare Cost: {2}{R}{R} Flying, trample Stingerback Terror gets -1/-1 for ...
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Stingerback Terror [Outlaws of Thunder Junction]$ 25.00Set: Outlaws of Thunder Junction Type: Creature — Scorpion Dragon Rarity: Rare Cost: {2}{R}{R} Flying, trample Stingerback Terror gets -1/-1 for ...
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Stoic Sphinx [Outlaws of Thunder Junction]$ 25.00Set: Outlaws of Thunder Junction Type: Creature — Sphinx Rarity: Rare Cost: {2}{U}{U} Flash Flying Stoic Sphinx has hexproof as long as you haven...
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Stolen Goods [Outlaws of Thunder Junction Commander]$ 25.00Set: Outlaws of Thunder Junction Commander Type: Sorcery Rarity: Rare Cost: {3}{U} Target opponent exiles cards from the top of his or her librar...
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Stoneforge Mystic (Borderless) [Outlaws of Thunder Junction Special Guests]$ 830.00Set: Outlaws of Thunder Junction Special Guests Type: Creature — Kor Artificer Rarity: Rare Cost: {1}{W} When Stoneforge Mystic enters the battle...
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Stop Cold [Outlaws of Thunder Junction]$ 5.00Set: Outlaws of Thunder Junction Type: Enchantment Rarity: Common Cost: {3}{U} Flash Enchant artifact or creature When Stop Cold enters the battle...
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Stubborn Burrowfiend [Outlaws of Thunder Junction]$ 15.00Set: Outlaws of Thunder Junction Type: Creature—Badger Beast Mount Rarity: Uncommon Cost: {1}{G} Whenever Stubborn Burrowfiend becomes saddled fo...
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Sunhome, Fortress of the Legion [Outlaws of Thunder Junction Commander]$ 15.00Set: Outlaws of Thunder Junction Commander Type: Land Rarity: Uncommon T: Add C. 2RW, T: Target creature gains double strike until end of turn. ...
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Surgical Extraction [Outlaws of Thunder Junction: Breaking News]$ 25.00Set: Outlaws of Thunder Junction: Breaking News Type: Instant Rarity: Rare Cost: {B/P} ({B/P} can be paid with either {B} or 2 life.) Choose targ...
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Swamp (0274) [Outlaws of Thunder Junction]$ 10.00Set: Outlaws of Thunder Junction Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Swamp (0281) [Outlaws of Thunder Junction]$ 5.00Set: Outlaws of Thunder Junction Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Swamp (0282) [Outlaws of Thunder Junction]$ 5.00Set: Outlaws of Thunder Junction Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Taii Wakeen, Perfect Shot (Extended Art) [Outlaws of Thunder Junction]$ 25.00Set: Outlaws of Thunder Junction Type: Legendary Creature—Human Mercenary Rarity: Rare Cost: {R}{W} Whenever a source you control deals noncombat ...
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Taii Wakeen, Perfect Shot [Outlaws of Thunder Junction]$ 25.00Set: Outlaws of Thunder Junction Type: Legendary Creature—Human Mercenary Rarity: Rare Cost: {R}{W} Whenever a source you control deals noncombat...
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Take for a Ride [Outlaws of Thunder Junction]$ 15.00Set: Outlaws of Thunder Junction Type: Sorcery Rarity: Uncommon Cost: {2}{R} Take for a Ride has flash as long as you've committed a crime this t...
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Take the Fall [Outlaws of Thunder Junction]$ 5.00Set: Outlaws of Thunder Junction Type: Instant Rarity: Common Cost: {OR} Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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