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topFILTER FILTERThere are 13386 productsSort
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Inspired Charge [Battle for Zendikar]$ 4.75Set: Battle for Zendikar Type: Instant Rarity: Common Cost: {2}{W}{W} Creatures you control get +2/+1 until end of turn. "For the lands you ...
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Griffin Protector [Masters 25]$ 5.00Set: Masters 25 Type: Creature — Griffin Rarity: Common Cost: {3}{W} Flying Whenever another creature enters the battlefield under your control, ...
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Tranquil Cove [Eternal Masters]$ 5.00Set: Eternal Masters Type: Land Rarity: Common Tranquil Cove enters the battlefield taped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}...
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Chill of Foreboding [Dark Ascension]$ 15.00Set: Dark Ascension Type: Sorcery Rarity: Uncommon Cost: {2}{U} Each player mills five cards. Flashback {7}{U} (You may cast this card from your g...
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Summary Dismissal [Eldritch Moon]$ 25.00Set: Eldritch Moon Type: Instant Rarity: Rare Cost: {2}{U}{U} Exile all other spells and counter all abilities. "Let's start fresh, shall w...
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Niblis of the Mist [Dark Ascension]$ 5.00Set: Dark Ascension Type: Creature — Spirit Rarity: Common Cost: {2}{W} Flying When Niblis of the Mist enters the battlefield, you may tap target...
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Fogwalker [Eldritch Moon]$ 5.00Set: Eldritch Moon Type: Creature — Spirit Rarity: Common Cost: {1}{U} Skulk (This creature can't be blocked by creatures with greater power.) Wh...
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Will-o'-the-Wisp [Masters 25]$ 15.00Set: Masters 25 Type: Creature — Spirit Rarity: Uncommon Cost: {B} Flying (This creature can't be blocked except by creatures with flying or reac...
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Fire // Ice [Friday Night Magic 2006]$ 185.00Set: Friday Night Magic 2006 Type: Instant // Instant Rarity: Rare Cost: {1}{R} // {1}{U} Fire deals 2 damage divided as you choose between one or...
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Book Devourer [Guilds of Ravnica]$ 15.00Set: Guilds of Ravnica Type: Creature — Beast Rarity: Uncommon Cost: {5}{R} Trample Whenever Book Devourer deals combat damage to a player, you m...
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Red Reamer [BT6-094] [Double Diamond]$ 15.00Set: Double Diamond Card type: Option Rarity: Rare Play Cost: 4 [Main] Delete 1 of your opponent's Digimon with 6000 DP or less. If your opponent...
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SaviorHuckmon [ST12-08] [Starter Deck: Jesmon]$ 15.00Set: Starter Deck: Jesmon Card type: Digimon Rarity: Rare Digi type: Dragonkin Play Cost: 7 Form: Ultimate Attribute: Data Digi...
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Quake! Blast! Fire! Father! [ST12-16] [Starter Deck: Jesmon]$ 15.00Set: Starter Deck: Jesmon Card type: Option Rarity: Rare Play Cost: 7 While you have a Digimon with [Huckmon] or [Sistermon] in its name or [Royal...
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Qualialize Blast [BT7-100] [Next Adventure]$ 15.00Set: Next Adventure Card type: Option Rarity: Rare Play Cost: 5 When using this card from your hand, its memory cost is equal to the number of car...
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Metal Impulse [BT9-107] [X Record]$ 15.00Set: X Record Card type: Option Rarity: Rare Play Cost: 6 [Main] Trash up to 3 cards in your hand. For each card trashed by this effect, <De-Digiv...
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SkullKnightmon [BT7-058] [Next Adventure]$ 15.00Set: Next Adventure Card type: Digimon Rarity: Rare Digi type: Undead Play Cost: 4 Form: Champion Attribute: Virus Digivolve Cos...
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Huckmon [ST12-04] [Starter Deck: Jesmon]$ 15.00Set: Starter Deck: Jesmon Card type: Digimon Rarity: Rare Digi type: Mini Dragon Play Cost: 3 Form: Rookie Attribute: Data Digi...
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Flower Cannon [BT1-110] [Starter Deck: Ultimate Ancient Dragon]$ 15.00Set: Starter Deck: Ultimate Ancient Dragon Card type: Option Rarity: Rare Play Cost: 2 [Main] Suspend 1 of your opponent's Digimon. [Securi...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
''Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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''Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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''Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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''Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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''Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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