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There are 194 productsSort
Translation missing: en.sections.collection_template.product_count
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Aid from the Cowl [Aether Revolt]$ 22.50Set: Aether Revolt Type: Enchantment Rarity: Rare Cost: {3}{G}{G} Revolt — At the beginning of your end step, if a permanent you controlled left t...
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Verdant Automaton [Aether Revolt]$ 5.00Set: Aether Revolt Type: Artifact Creature—Construct Rarity: Common Cost: {2} {3}{G}: Put a +1/+1 counter on Verdant Automaton. "A perfect ...
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Weldfast Engineer [Aether Revolt]$ 10.80Set: Aether Revolt Type: Creature — Human Artificer Rarity: Uncommon Cost: {1}{B}{R} At the beginning of combat on your turn, target artifact cre...
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Monstrous Onslaught [Aether Revolt]$ 10.80Set: Aether Revolt Type: Sorcery Rarity: Uncommon Cost: {3}{G}{G} Monstrous Onslaught deals X damage divided as you choose among any number of tar...
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Inspiring Roar [Aether Revolt]$ 5.00Set: Aether Revolt Type: Sorcery Rarity: Common Cost: {3}{W} Put a +1/+1 counter on each creature you control. "This is about more than aet...
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Caught in the Brights [Aether Revolt]$ 5.00Set: Aether Revolt Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant creature Enchanted creature can't attack or block. When a Vehicle...
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Airdrop Aeronauts [Aether Revolt]$ 10.80Set: Aether Revolt Type: Creature — Dwarf Scout Rarity: Uncommon Cost: {3}{W}{W} Flying Revolt — When Airdrop Aeronauts enters the battlefield, i...
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Hungry Flames [Aether Revolt]$ 10.80Set: Aether Revolt Type: Instant Rarity: Uncommon Cost: {2}{R} Hungry Flames deals 3 damage to target creature and 2 damage to target player or p...
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Renegade's Getaway [Aether Revolt]$ 4.50Set: Aether Revolt Type: Instant Rarity: Common Cost: {2}{B} Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo...
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Quicksmith Rebel [Aether Revolt]$ 22.50Set: Aether Revolt Type: Creature — Human Artificer Rarity: Rare Cost: {3}{R} When Quicksmith Rebel enters the battlefield, target artifact you co...
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Implementation of Improvement [Aether Revolt]$ 5.00Set: Aether Revolt Type: Artifact Rarity: Common Cost: {1} {W}, Sacrifice Implement of Improvement: You gain 2 life. When Implementation of Impro...
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Shipwreck Moray [Aether Revolt]$ 4.50Set: Aether Revolt Type: Creature — Fish Rarity: Common Cost: {3}{U} When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four ener...
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Ironclad Revolutionary [Aether Revolt]$ 10.80Set: Aether Revolt Type: Creature—Aetherborn Artificer Rarity: Uncommon Cost: {4}{B}{B} When Ironclad Revolutionary enters the battlefield, you may...
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Felidar Guardian [Aether Revolt]$ 83.00Set: Aether Revolt Type: Creature — Cat Beast Rarity: Uncommon Cost: {3}{W} When Felidar Guardian enters the battlefield, you may exile another t...
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Inspiring Statuary [Aether Revolt]$ 25.00Set: Aether Revolt Type: Artifact Rarity: Rare Cost: {3} Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. E...
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Hinterland Drake [Aether Revolt]$ 5.00Set: Aether Revolt Type: Creature — Drake Rarity: Common Cost: {2}{U} Flying Hinterland Drake can't block artifact creatures. "As a kid, I d...
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Aethersphere Harvester [Aether Revolt]$ 25.00Set: Aether Revolt Type: Artifact — Vehicle Rarity: Rare Cost: {3} Flying When Aethersphere Harvester enters the battlefield, you get {...
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Enraged Giant [Aether Revolt]$ 12.00Set: Aether Revolt Type: Creature — Giant Rarity: Uncommon Cost: {5}{R} Improvise (Your artifacts can help cast this spell. Each artifact you tap...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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