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There are 16504 productsSort
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Turn Aside [Eldritch Moon]$ 5.00Set: Eldritch Moon Type: Instant Rarity: Common Cost: {OR} Counter target spell that targets a permanent you control. "There are tides beyon...
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Dismiss [Commander 2014]$ 10.80Set: Commander 2014 Type: Instant Rarity: Uncommon Cost: {2}{U}{U} Counter target spell. Draw a card. "There is nothing you can do that I c...
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Leave in the Dust [Aether Revolt]$ 5.00Set: Aether Revolt Type: Instant Rarity: Common Cost: {3}{U} Return target nonland permanent to its owner's hand. Draw a card. The daredevil...
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Marauding Looter [Ixalan]$ 10.80Set: Ixalan Type: Creature — Human Pirate Rarity: Uncommon Cost: {2}{U}{R} Raid — At the beginning of your end step, if you attacked this turn, y...
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Tidings [Tenth Edition]$ 10.80Set: Tenth Edition Type: Sorcery Rarity: Uncommon Cost: {3}{U}{U} Draw four cards. "Though the letter was many pages long, I could tell all...
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Chained Throatseeker [New Phyrexia]$ 4.50Set: New Phyrexia Type: Creature — Phyrexian Horror Rarity: Common Cost: {5}{U} Infect (This creature deals damage to creatures in the form of -1/...
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Mimic Progenitor [Dragon's Maze]$ 27.00Set: Dragon's Maze Type: Creature — Shapeshifter Rarity: Mythic Cost: {4}{G}{U} You may have Progenitor Mimic enter the battlefield as a copy of a...
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Psychic Vortex [Weatherlight]$ 107.00Set: Weatherlight Type: Enchantment Rarity: Rare Cost: {2}{U}{U} Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put a...
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Flash Counter [Legends]$ 12.00Set: Legends Type: Instant Rarity: Common Cost: {1}{U} Counter target instant spell. "She grinned at me—a wicked grin. 'I hope you weren't r...
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Tezzeret's Touch [Aether Revolt]$ 10.80Set: Aether Revolt Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{U}{B} Enchant artifact Enchanted artifact is a creature with base power an...
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Heidar, Rimewind Master [Coldsnap]$ 20.00Set: Coldsnap Type: Legendary Creature — Human Wizard Rarity: Rare Cost: {4}{U} {2}, {T}: Return target permanent to its owner's hand. Activate o...
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Aquitect's Will [Duel Decks: Merfolk vs. Goblins]$ 8.00Set: Duel Decks: Merfolk vs. Goblins Type: Tribal Sorcery — Merfolk Rarity: Common Cost: {OR} Put a flood counter on target land. That land is an...
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Coiling Oracle [Commander 2016]$ 5.00Set: Commander 2016 Type: Creature — Snake Elf Druid Rarity: Common Cost: {G}{U} When Coiling Oracle enters the battlefield, reveal the top card o...
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Shadowmage Infiltrator [Modern Masters 2015]$ 22.50Set: Modern Masters 2015 Type: Creature — Human Wizard Rarity: Rare Cost: {1}{U}{B} Fear (This creature can't be blocked except by arti...
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Djinn of the Lamp [Portal]$ 25.00Set: Portal Type: Creature — Djinn Rarity: Rare Cost: {5}{U}{U} Flying Once they learn the trick of carrying their own lamps, they never to...
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Strategic Planning [Commander 2013]$ 10.80Set: Commander 2013 Type: Sorcery Rarity: Uncommon Cost: {1}{U} Look at the top three cards of your library. Put one of them into your hand and th...
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Jace's Archivist [Commander 2015]$ 141.00Set: Commander 2015 Type: Creature — Vedalken Wizard Rarity: Rare Cost: {1}{U}{U} {U}, {T}: Each player discards their hand, then draws cards equ...
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Maximize Altitude [Guilds of Ravnica]$ 5.00Set: Guilds of Ravnica Type: Sorcery Rarity: Common Cost: {OR} Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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