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There are 34800 productsSort
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Skymarch Bloodletter [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Vampire Soldier Rarity: Common Cost: {2}{B} Flying When Skymarch Bloodletter enters, target opponent ...
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Bloodlust Inciter [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Warrior Rarity: Common Cost: {R} {T}: Target creature gains until end of turn. To victory!...
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Scavenged Blade [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Artifact — Equipment Rarity: Common Cost: {1}{R} When Scavenged Blade enters, attach it to target creature you c...
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Creeping Bloodsucker [Foundations Jumpstart]$ 97.00Set: Foundations Jumpstart Type: Creature — Vampire Rarity: Common Cost: {1}{B} At the beginning of your upkeep, Creeping Bloodsucker deals 1 dama...
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Kiln Fiend [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Elemental Beast Rarity: Common Cost: {1}{R} Whenever you cast an instant or sorcery spell, Kiln Fiend...
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Arrogant Outlaw [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Vampire Noble Rarity: Common Cost: {2}{B} When Arrogant Outlaw enters, if an opponent lost life this t...
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Paladin of the Bloodstained [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Vampire Knight Rarity: Common Cost: {3}{W} When Paladin of the Bloodstained enters, create ...
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Celestial Enforcer [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Cleric Rarity: Common Cost: {2}{W} {1}{W}, {T}: Tap target creature. Activate only if you contr...
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Pigment Storm [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {3}{R}{R} Pigment Storm deals 5 damage to target creature. Excess damage is dealt to...
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Arbor Armament [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {G} Put a +1/+1 counter on target creature. That creature gains reach until end of ...
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Majestic Metamorphosis [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {2}{U} Until end of turn, target artifact or creature becomes a 4/4 Angel artifact c...
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Light the Way [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {W} Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • R...
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Adventure Awaits [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {1}{G} Look at the top five cards of your library. You may reveal a creature card fr...
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Explore [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {1}{G} You may play an additional land this turn. Draw a card. As he crested t...
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Starlight Snare [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {2}{U} Enchant creature When Starlight Snare enters, tap enchanted creat...
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Slimy Piper [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Fungus Bard Rarity: Common Cost: {1}{G} Whenever Slimy Piper attacks, it gets +1/+1 until end of turn....
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Expedition Champion [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Warrior Rarity: Common Cost: {2}{R} Expedition Champion gets +2/+0 as long as you control anoth...
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Steadfast Sentry [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Soldier Rarity: Common Cost: {2}{W} Vigilance (Attacking doesn't cause this creature ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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