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There are 34800 productsSort
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Haunting Figment [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Illusion Rarity: Common Cost: {1}{U} Vigilance Haunting Figment can't be blocked as long as you've ca...
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Stitched Drake [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Zombie Drake Rarity: Common Cost: {1}{U}{U} As an additional cost to cast this spell, exile a creature...
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Sarkhan's Rage [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {4}{R} Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkh...
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Groundswell [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {G} Target creature gets +2/+2 until end of turn. Landfall — If you had a land ente...
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Starlit Mantle [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Flash Enchant creature you control When Starlit Mantle enters, en...
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Mountain (92) [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Impeccable Timing [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{W} Impeccable Timing deals 3 damage to target attacking or blocking creature. ...
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Bathe in Dragonfire [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {2}{R} Bathe in Dragonfire deals 4 damage to target creature. The scent of coo...
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Shoulder to Shoulder [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {2}{W} Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw...
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Winged Words [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {2}{U} This spell costs {1} less to cast if you control a creature with flying. Dra...
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Keldon Raider [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Warrior Rarity: Common Cost: {2}{R}{R} When Keldon Raider enters, you may discard a card. If yo...
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Stony Strength [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {G} Put a +1/+1 counter on target creature you control. Untap that creature. ...
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Shorecomber Crab [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Crab Rarity: Common Cost: {OR} Though Captain Riptide's corpse was mostly recovered from the shipwrec...
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Midnight Assassin [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Vampire Assassin Rarity: Common Cost: {2}{B} Flying, deathtouch The broad avenues and graceful ...
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Saproling Migration [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {1}{G} Kicker {4} (You may pay an additional {4} as you cast this spell.) Create two...
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Breaching Hippocamp [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Horse Fish Rarity: Common Cost: {3}{U} Flash (You may cast this spell any time you could cast an instan...
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Moment of Heroism [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{W} Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dea...
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Pestermite [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Faerie Rogue Rarity: Common Cost: {2}{U} Flash Flying When Pestermite enters, you may tap or untap tar...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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