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There are 34800 productsSort
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Drag Under [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {2}{U} Return target creature to its owner's hand. Draw a card. One moment Do...
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Fake Your Own Death [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{B} Until end of turn, target creature gets +2/+0 and gains "When this creature d...
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Titan's Strength [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {R} Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of ...
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Pridemalkin [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Cat Rarity: Common Cost: {2}{G} When Pridemalkin enters, put a +1/+1 counter on target creature you c...
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Militant Inquisitor [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Cleric Rarity: Common Cost: {2}{W} Militant Inquisitor gets +1/+0 for each Equipment you contro...
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Swamp (89) [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Jungle Delver [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Merfolk Warrior Rarity: Common Cost: {G} {3}{G}: Put a +1/+1 counter on Jungle Delver. "There i...
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Divine Arrow [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{W} Divine Arrow deals 4 damage to target attacking or blocking creature. ...
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Cartouche of Solidarity [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment — Aura Cartouche Rarity: Common Cost: {W} Enchant creature you control When Cartouche of Solidarity ...
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Naiad of Hidden Coves [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment Creature — Nymph Rarity: Common Cost: {2}{U} During turns other than yours, spells you cast cost {1}...
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Cartouche of Knowledge [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment — Aura Cartouche Rarity: Common Cost: {1}{U} Enchant creature you control When Cartouche of Knowledge...
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Fire Prophecy [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{R} Fire Prophecy deals 3 damage to target creature. You may put a card from you...
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Maraleaf Rider [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Elf Knight Rarity: Common Cost: {1}{G} Sacrifice to Food: Target creature blocks Maraleaf R...
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Cartouche of Zeal [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment — Aura Cartouche Rarity: Common Cost: {R} Enchant creature you control When Cartouche of Zeal enters...
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Light of Hope [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {W} Choose one — • You gain 4 lives. • Destroy target enchantment. • Put a +1/+1 co...
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Bite Down [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{G} Target creature you control deals damage equal to its power to target creatu...
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Carnelian Orb of Dragonkind [Foundations Jumpstart]$ 7.00Set: Foundations Jumpstart Type: Artifact Rarity: Common Cost: {2}{R} {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains unt...
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Read the Bones [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {2}{B} Scry 2, then draw two cards. You lose 2 lives. (To scry 2, look at the top t...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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