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Lorcana
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There are 34800 productsSort
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Satyr Hoplite [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Satyr Soldier Rarity: Common Cost: {R} Heroic — Whenever you cast a spell that targets Satyr Hoplite,...
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Dreadful Apathy [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant creature Enchanted creature can't attack or block. {2}{W}:...
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Tethmos High Priest [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Cat Cleric Rarity: Common Cost: {2}{W} Heroic — Whenever you cast a spell that targets Tethmos High Pr...
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Woodland Liege [Foundations Jumpstart]$ 9.00Set: Foundations Jumpstart Type: Creature — Elf Druid Noble Rarity: Common Cost: {2}{G} Whenever a Beast you control enters, draw a card. Y...
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Voldaren Epicure [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Vampire Rarity: Common Cost: {R} When Voldaren Epicure enters, it deals 1 damage to each opponent. Cr...
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Expedition Skulker [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Vampire Rogue Rarity: Common Cost: {1}{B} Expedition Skulker has deathtouch as long as you control an...
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Reckless Impulse [Foundations Jumpstart]$ 11.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {1}{R} Exile the top two cards from your library. Until the end of your next turn, ...
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Revitalize [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{W} You gain 3 lives. Draw a card. Esika alone knows how to distill the e...
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Crystacean [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Crab Rarity: Common Cost: {3}{U} Flash It loves blending into its environment, ambushing prey, ...
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Deal Gone Bad [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {3}{B} Target creature gets -3/-3 until end of turn. Target player mills three cards...
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Giant Growth [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {G} Target creature gets +3/+3 until end of turn. "Only the most effective ta...
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Deep Analysis [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {3}{U} Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast t...
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Snakeskin Veil [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {G} Put a +1/+1 counter on target creature you control. It gains hexproof until end ...
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Vampiric Fury [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{R} Vampire creatures you control get +2/+0 and gain first strike until end of t...
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Chrome Prowler [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Artifact Creature — Phyrexian Cat Rarity: Common Cost: {2}{U} Flash When Chrome Prowler enters, tap target creat...
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Smoke Shroud [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant creature Enchanted creature gets +1/+1 and has flying. Wh...
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Indomitable Will [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {1}{W} Flash Enchant creature Enchanted creature gets +1/+2. "Char...
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Warbriar Blessing [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {1}{G} Enchant creature you control When Warbriar Blessing enters, encha...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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