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There are 34800 productsSort
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Glimmerbell [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Elemental Jellyfish Rarity: Common Cost: {1}{U} Flying {1}{U}: Untap Glimmerbell. "Th...
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Moldgraf Millipede [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Insect Horror Rarity: Common Cost: {4}{G} When Moldgraf Millipede enters, mill three cards, then put ...
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Drowsing Tyrannodon [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Dinosaur Rarity: Common Cost: {1}{G} Defend (This creature can't attack.) As long as you control a cr...
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Kazandu Nectarpot [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Insect Rarity: Common Cost: {1}{G} Landfall — Whenever a land you control enters, you gain 1 life. ...
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Raise the Alarm [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{W} Create two 1/1 white Soldier creature tokens. The city of Drannith dan...
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Phantasmal Form [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {2}{U} Until end of turn, up to two target creatures each have base power and tough...
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Fists of Flame [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{R} Draw a card. Until end of turn, target creature gains trample and gets +1/+0 ...
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Ambassador Oak [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Treefolk Warrior Rarity: Common Cost: {3}{G} When Ambassador Oak enters, create a 1/1 green Elf Warri...
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Moment of Craving [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{B} Target creature gets -2/-2 until end of turn. You gain 2 lives. "The ti...
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Pacifism [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {1}{W} Enchant creature Enchanted creature can't attack or block. ...
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Moment of Triumph [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {W} Target creature gets +2/+2 until end of turn. You gain 2 lives. "The time...
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Rampant Growth [Foundations Jumpstart]$ 10.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {1}{G} Search your library for a basic land card, put that card onto the tapped bat...
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Fathom Fleet Firebrand [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Pirate Rarity: Common Cost: {1}{R} {1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn....
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Wildfire Elemental [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Elemental Rarity: Common Cost: {2}{R}{R} Whenever an opponent is dealt noncombat damage, creatures yo...
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Sporemound [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Fungus Rarity: Common Cost: {3}{G}{G} Landfall — Whenever a land you control enters, create a 1/1 gree...
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Wailing Ghoul [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Zombie Rarity: Common Cost: {1}{B} When Wailing Ghoul enters, mill two cards. "Don't worry, swe...
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Colossal Dreadmaw [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Dinosaur Rarity: Common Cost: {4}{G}{G} Trample (This creature can deal excess combat damage to the p...
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Golden-Tail Disciple [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Enchantment Creature — Fox Monk Rarity: Common Cost: {2}{W} Lifelink Students of the kitsune-led Golden-Ta...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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