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Lorcana
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Lorcana
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There are 227 productsSort
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Respite [Conspiracy]$ 6.00Set: Conspiracy Type: Instant Rarity: Common Cost: {1}{G} Prevent all combat damage that would be dealt this turn. You gain 1 life for each attac...
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Gamekeeper [Conspiracy]$ 9.60Set: Conspiracy Type: Creature — Elf Rarity: Uncommon Cost: {3}{G} When Gamekeeper dies, you may exile it. If you do, reveal cards from the top o...
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Reya Dawnbringer [Conspiracy]$ 121.00Set: Conspiracy Type: Legendary Creature — Angel Rarity: Rare Cost: {6}{W}{W}{W} Flying At the beginning of your upkeep, you may return target cr...
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Phage the Untouchable [Conspiracy]$ 208.00Set: Conspiracy Type: Legendary Creature — Avatar Minion Rarity: Mythic Cost: {3}{B}{B}{B}{B} When Phage the Untouchable enters the battlefield, ...
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Hired Heist [Conspiracy: Take the Crown]$ 4.00Set: Conspiracy: Take the Crown Type: Conspiracy Rarity: Common Hidden agenda (Start the game with this conspiracy face down in the command zone and secre...
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Compulsive Research [Conspiracy]$ 4.00Set: Conspiracy Type: Sorcery Rarity: Common Cost: {2}{U} Target player draws three cards. Then that player discards two cards unless they discard...
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Swords to Plowshares [Conspiracy]$ 35.00Set: Conspiracy Type: Instant Rarity: Uncommon Cost: {W} Exile target creature. Its controller gains life equal to its power. The smallest s...
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Echoing Courage [Conspiracy]$ 4.50Set: Conspiracy Type: Instant Rarity: Common Cost: {1}{G} Target creature and all other creatures with the same name as that creature get +2/+2 u...
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Incendiary Dissent [Conspiracy: Take the Crown]$ 5.00Set: Conspiracy: Take the Crown Type: Conspiracy Rarity: Common Hidden agenda (Start the game with this conspiracy face down in the command zone and secret...
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Ill-Gotten Gains [Conspiracy]$ 22.50Set: Conspiracy Type: Sorcery Rarity: Rare Cost: {2}{B}{B} Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards...
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Crookclaw Transmuter [Conspiracy]$ 4.00Set: Conspiracy Type: Creature — Bird Wizard Rarity: Common Cost: {3}{U} Flash Flying When Crookclaw Transmuter enters the battlefield, switch ta...
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Grudge Keeper [Conspiracy]$ 6.00Set: Conspiracy Type: Creature — Zombie Wizard Rarity: Common Cost: {1}{B} Whenever players finish voting, each opponent who voted for a choice y...
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Emissary's Ploy [Conspiracy: Take the Crown]$ 22.50Set: Conspiracy: Take the Crown Type: Conspiracy Rarity: Rare (Start the game with this conspiracy face up in the command zone.) Before drawing your openi...
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Flaring Flame-Kin [Conspiracy]$ 10.80Set: Conspiracy Type: Creature — Elemental Warrior Rarity: Uncommon Cost: {2}{R} As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has tr...
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Skitter of Lizards [Conspiracy]$ 4.50Set: Conspiracy Type: Creature — Lizard Rarity: Common Cost: {R} Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you ...
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Predator's Howl [Conspiracy]$ 12.00Set: Conspiracy Type: Instant Rarity: Uncommon Cost: {3}{G} Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature...
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Spectral Searchlight [Conspiracy]$ 10.80Set: Conspiracy Type: Artifact Rarity: Uncommon Cost: {3} {T}: Choose a player. That player adds one mana of any color they choose. The fir...
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Glimmerpoint Stag [Conspiracy]$ 10.80Set: Conspiracy Type: Creature — Elk Rarity: Uncommon Cost: {2}{W}{W} Vigilance When Glimmerpoint Stag enters the battlefield, exile another targ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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