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Lorcana
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There are 227 productsSort
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Drakestown Forgotten [Conspiracy]$ 25.00Set: Conspiracy Type: Creature — Zombie Rarity: Rare Cost: {4}{B} Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where ...
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Sporecap Spider [Conspiracy]$ 4.00Set: Conspiracy Type: Creature — Spider Rarity: Common Cost: {2}{G} Reach "They don't move much, but then again, if you get caught in their ...
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Double Stroke [Conspiracy]$ 9.60Set: Conspiracy Type: Conspiracy Rarity: Uncommon Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a c...
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Wakedancer [Conspiracy]$ 4.00Set: Conspiracy Type: Creature — Human Shaman Rarity: Common Cost: {2}{B} Morbid — When Wakedancer enters the battlefield, if a creature died this...
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Coercive Portal [Conspiracy]$ 136.00Set: Conspiracy Type: Artifact Rarity: Mythic Cost: {4} Will of the council — At the beginning of your upkeep, starting with you, each player vote...
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Reflecting Pool [Conspiracy]$ 175.00Set: Conspiracy Type: Land Rarity: Rare {T}: Add one mana of any type that a land you control could produce. Does it reflect the future that once wa...
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Treasonous Ogre [Conspiracy]$ 205.00Set: Conspiracy Type: Creature — Ogre Shaman Rarity: Uncommon Cost: {3}{R} Dethrone (Whenever this creature attacks the player with the most life o...
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Academy Elite [Conspiracy]$ 22.50Set: Conspiracy Type: Creature — Human Wizard Rarity: Rare Cost: {3}{U} Academy Elite enters the battlefield with X +1/+1 counters on it, where X...
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Heckling Fiends [Conspiracy]$ 8.40Set: Conspiracy Type: Creature — Devil Rarity: Uncommon Cost: {2}{R} {2}{R}: Target creature attacks this turn if able. Their language may be...
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Sovereign's Realm [Conspiracy: Take the Crown]$ 30.00Set: Conspiracy: Take the Crown Type: Conspiracy Rarity: Mythic (Start the game with this conspiracy face up in the command zone.) Your starting...
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Uncontrollable Anger [Conspiracy]$ 9.60Set: Conspiracy Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{R}{R} Flash (You may cast this spell any time you could cast an instant.) Enc...
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Copperhorn Scout [Conspiracy]$ 4.00Set: Conspiracy Type: Creature — Elf Scout Rarity: Common Cost: {G} Whenever Copperhorn Scout attacks, untap each other creature you control. ...
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Unquestioned Authority [Conspiracy]$ 22.00Set: Conspiracy Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{W} Enchant creature When Unquestioned Authority enters the battlefield, draw ...
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Custodi Squire [Conspiracy]$ 5.00Set: Conspiracy Type: Creature — Spirit Cleric Rarity: Common Cost: {4}{W} Flying Will of the council — When Custodi Squire enters the battlefiel...
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Trumpet Blast [Conspiracy]$ 4.00Set: Conspiracy Type: Instant Rarity: Common Cost: {2}{R} Attacking creatures get +2/+0 until end of turn. Keldon warriors don't need signa...
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Quag Vampires [Conspiracy]$ 4.50Set: Conspiracy Type: Creature — Vampire Rogue Rarity: Common Cost: {B} Multikicker {1}{B} (You may pay an additional {1}{B} any number of times ...
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Dredger Channel [Conspiracy]$ 22.50Set: Conspiracy Type: Artifact Creature—Construct Rarity: Rare Cost: {4} Draft Canal Dredger face up. Each player passes the last card from each ...
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Zombie Goliath [Conspiracy]$ 4.00Set: Conspiracy Type: Creature — Zombie Giant Rarity: Common Cost: {4}{B} "Removing the encumbrance of useless brain tissue grants several advant...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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