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There are 30020 productsSort
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Ancient Greenwarden [Foundations Jumpstart]$ 194.00Set: Foundations Jumpstart Type: Creature — Elemental Rarity: Mythic Cost: {4}{G}{G} Reach You may play lands from your graveyard. If a land ente...
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Star Pupil [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Wizard Rarity: Common Cost: {W} Star Pupil enters with a +1/+1 counter on it. When Star Pupil d...
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Bloodthirsty Aerialist [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Vampire Rogue Rarity: Uncommon Cost: {1}{B}{B} Flying Whenever you gain life, put a +1/+1 counter on ...
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Goremand [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Demon Rarity: Uncommon Cost: {4}{B}{B} As an additional cost to cast this spell, sacrifice a creature...
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Eerie Soultender [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Spirit Cleric Rarity: Common Cost: {2}{B} When Eerie Soultender enters, mill three cards. (...
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Boggart Brute [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Goblin Warrior Rarity: Common Cost: {2}{R} Menace (This creature can't be blocked except by two or mo...
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Vraska's Finisher [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Gorgon Assassin Rarity: Common Cost: {2}{B} When Vraska's Finisher enters, destroy target creature or ...
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Stronghold Confessor [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Cleric Rarity: Common Cost: {B} Kicker {3} (You may pay an additional {3} as you cast this spel...
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Pilfering Imp [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Imp Rarity: Uncommon Cost: {B} Flying {1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals th...
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Screaming Swarm [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Bird Horror Rarity: Uncommon Cost: {5}{U} Flying Whenever you attack with one or more creatures, targe...
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Inspiring Overseer [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Angel Cleric Rarity: Common Cost: {2}{W} Flying When Inspiring Overseer enters, you gain 1 ...
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Gnarlid Colony [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Beast Rarity: Common Cost: {1}{G} Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spe...
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Goblin Researcher [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Goblin Wizard Rarity: Common Cost: {3}{R} When Goblin Researcher enters, exile the top card from your...
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Balustrade Spy [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Vampire Rogue Rarity: Common Cost: {3}{B} Flying When Balustrade Spy enters, target player reveals ca...
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Archfiend's Vessel [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Human Cleric Rarity: Uncommon Cost: {B} Lifelink (Damage dealt by this creature also causes you to ga...
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Spellgorger Weird [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Weird Rarity: Common Cost: {2}{R} Whenever you cast a noncreature spell, put a +1/+1 counter on Spell...
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Ainok Artillerist [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Dog Archer Rarity: Common Cost: {2}{G} Ainok Artillerist has reach as long as it has a +1/+...
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Falkenrath Marauders [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Vampire Warrior Rarity: Rare Cost: {3}{R}{R} Flying, haste Whenever Falkenrath Marauders deals combat...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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