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There are 383 productsSort
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Academy Ruins [Double Masters]$ 391.00Set: Double Masters Type: Legendary Land Rarity: Rare {T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library. ...
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Wooded Bastion [Double Masters]$ 322.00Set: Double Masters Type: Land Rarity: Rare {T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}. The elves of Wilt-Leaf Wood continually expand t...
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Academy Ruins (Toppers) [Double Masters]$ 618.00Set: Double Masters Type: Legendary Land Rarity: Rare {T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library. ...
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Trinisphere [Double Masters]$ 510.00Set: Double Masters Type: Artifact Rarity: Mythic Cost: {3} As long as Trinisphere is untapped, each spell that would cost less than three mana t...
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Meddling Mage (Toppers) [Double Masters]$ 29.00Set: Double Masters Type: Creature — Human Wizard Rarity: Rare Cost: {W}{U} As Meddling Mage enters the battlefield, choose a nonland card name. ...
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Treasure Mage [Double Masters]$ 12.00Set: Double Masters Type: Creature — Human Wizard Rarity: Uncommon Cost: {2}{U} When Treasure Mage enters the battlefield, you may search your li...
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Sundering Titan [Double Masters]$ 25.00Set: Double Masters Type: Artifact Creature — Golem Rarity: Rare Cost: {8} When Sundering Titan enters or leaves the battlefield, choose a land of...
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Vengevine [Double Masters]$ 237.00Set: Double Masters Type: Creature — Elemental Rarity: Mythic Cost: {2}{G}{G} Haste Whenever you cast a spell, if it's the second creature spell ...
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Meddling Mage [Double Masters]$ 25.00Set: Double Masters Type: Creature — Human Wizard Rarity: Rare Cost: {W}{U} As Meddling Mage enters the battlefield, choose a nonland card name. S...
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Council's Judgment [Double Masters]$ 25.00Set: Double Masters Type: Sorcery Rarity: Rare Cost: {1}{W}{W} Will of the council — Starting with you, each player votes for a permanent nonland...
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Wrath of God (039/332) [Double Masters]$ 78.00Set: Double Masters Type: Sorcery Rarity: Rare Cost: {2}{W}{W} Destroy all creatures. They can't be regenerated.
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Council's Judgment (Toppers) [Double Masters]$ 52.00Set: Double Masters Type: Sorcery Rarity: Rare Cost: {1}{W}{W} Will of the council — Starting with you, each player votes for a permanent nonland...
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Crop Rotation (Toppers) [Double Masters]$ 530.00Set: Double Masters Type: Instant Rarity: Rare Cost: {G} As an additional cost to cast this spell, sacrifice a land. Search your library for a la...
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Island (376) [Double Masters]$ 9.00Set: Double Masters Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
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Dark Depths [Double Masters]$ 66.00Set: Double Masters Type: Legendary Snow Land Rarity: Mythic Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter fr...
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Crop Rotation [Double Masters]$ 56.00Set: Double Masters Type: Instant Rarity: Uncommon Cost: {G} As an additional cost to cast this spell, sacrifice a land. Search your li...
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Thespian's Stage [Double Masters]$ 25.00Set: Double Masters Type: Land Rarity: Rare {T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability. Amid...
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Vampire Hexmage [Double Masters]$ 12.00Set: Double Masters Type: Creature — Vampire Shaman Rarity: Uncommon Cost: {B}{B} First strike Sacrifice Vampire Hexmage: Remove all counters from...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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