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There are 383 productsSort
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Mountain (380) [Double Masters]$ 10.00Set: Double Masters Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Plains (374) [Double Masters]$ 9.00Set: Double Masters Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Swamp (378) [Double Masters]$ 17.00Set: Double Masters Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Forest (382) [Double Masters]$ 15.00Set: Double Masters Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Swamp (377) [Double Masters]$ 47.00Set: Double Masters Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Forest (381) [Double Masters]$ 55.00Set: Double Masters Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Mountain (379) [Double Masters]$ 73.00Set: Double Masters Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Island (375) [Double Masters]$ 34.00Set: Double Masters Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
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Wurmcoil Engine (Toppers) [Double Masters]$ 489.00Set: Double Masters Type: Artifact Creature—Phyrexian Wurm Rarity: Mythic Cost: {6} Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 ...
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Plains (373) [Double Masters]$ 37.00Set: Double Masters Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Wurmcoil Engine [Double Masters]$ 238.00Set: Double Masters Type: Artifact Creature—Phyrexian Wurm Rarity: Mythic Cost: {6} Deathtouch, lifelink When Wurmcoil Engine dies, cre...
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Exploration (Toppers) [Double Masters]$ 1,101.00Set: Double Masters Type: Enchantment Rarity: Rare Cost: {G} You may play an additional land on each of your turns. With every step she too...
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Skithiryx, the Blight Dragon [Double Masters]$ 256.00Set: Double Masters Type: Legendary Creature — Phyrexian Dragon Skeleton Rarity: Mythic Cost: {3}{B}{B} Flying Infect (This creature deals damage...
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Dark Confidant (Toppers) [Double Masters]$ 217.00Set: Double Masters Type: Creature — Human Wizard Rarity: Mythic Cost: {1}{B} At the beginning of your upkeep, reveal the top card of your librar...
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Dark Confidant [Double Masters]$ 119.00Set: Double Masters Type: Creature — Human Wizard Rarity: Mythic Cost: {1}{B} At the beginning of your upkeep, reveal the top card of your librar...
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Doomed Necromancer [Double Masters]$ 25.00Set: Double Masters Type: Creature — Human Cleric Mercenary Rarity: Rare Cost: {2}{B} {B}, {T}, Sacrifice Doomed Necromancer: Return target creat...
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Path to Exile [Double Masters]$ 28.00Set: Double Masters Type: Instant Rarity: Uncommon Cost: {W} Exile target creature. Its controller may search their library for a basic land card...
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Noble Hierarch (Toppers) [Double Masters]$ 490.00Set: Double Masters Type: Creature — Human Druid Rarity: Rare Cost: {G} Exalted (Whenever a creature you control attacks alone, that cr...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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