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There are 383 productsSort
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Weapon Surge [Double Masters]$ 5.00Set: Double Masters Type: Instant Rarity: Common Cost: {R} Target creature you control gets +1/+0 and gains first strike until end of turn. Overl...
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Myr Retriever [Double Masters]$ 72.00Set: Double Masters Type: Artifact Creature — Myr Rarity: Common Cost: {2} When Myr Retriever dies, return another target artifact card from your...
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Accomplished Automaton [Double Masters]$ 5.00Set: Double Masters Type: Artifact Creature—Construct Rarity: Common Cost: {7} Fabricate 1 (When this creature enters the battlefield, put a +1/+...
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O-Naginata [Double Masters]$ 12.00Set: Double Masters Type: Artifact — Equipment Rarity: Uncommon Cost: {1} O-Naginata can be attached only to a creature with power 3 or greater. ...
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Izzet Charm [Double Masters]$ 12.00Set: Double Masters Type: Instant Rarity: Uncommon Cost: {U}{R} Choose one — • Counter target noncreature spell unless its controller pays {2}. •...
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Peace Strider [Double Masters]$ 5.00Set: Double Masters Type: Artifact Creature—Construct Rarity: Common Cost: {4} When Peace Strider enters the battlefield, you gain 3 life. ...
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Sift [Double Masters]$ 5.00Set: Double Masters Type: Sorcery Rarity: Common Cost: {3}{U} Draw three cards, then discard a card. Dwell longest on the thoughts that shin...
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Serra Sphinx [Double Masters]$ 12.00Set: Double Masters Type: Creature — Sphinx Rarity: Uncommon Cost: {3}{U}{U} Flying, vigilance Sphinxes drink from the mystic meres of Serr...
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Thopter Engineer [Double Masters]$ 12.00Set: Double Masters Type: Creature — Human Artificer Rarity: Uncommon Cost: {2}{R} When Thopter Engineer enters the battlefield, create a 1/1 colo...
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Sickleslicer [Double Masters]$ 5.00Set: Double Masters Type: Artifact — Equipment Rarity: Common Cost: {3} Living weapon (When this Equipment enters the battlefield, create a 0/0 b...
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Sandstone Oracle [Double Masters]$ 12.00Set: Double Masters Type: Artifact Creature — Sphinx Rarity: Uncommon Cost: {7} Flying When Sandstone Oracle enters the battlefield, choose an op...
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Selesnya Guildmage [Double Masters]$ 12.00Set: Double Masters Type: Creature — Elf Wizard Rarity: Uncommon Cost: {G/W}{G/W} {3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Cre...
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Skinwing [Double Masters]$ 5.00Set: Double Masters Type: Artifact — Equipment Rarity: Common Cost: {4} Living weapon (When this Equipment enters the battlefield, create a 0/0 b...
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Glassdust Hulk [Double Masters]$ 12.00Set: Double Masters Type: Artifact Creature — Golem Rarity: Uncommon Cost: {3}{W}{U} Whenever another artifact enters the battlefield u...
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Temur Battle Rage [Double Masters]$ 5.00Set: Double Masters Type: Instant Rarity: Common Cost: {1}{R} Target creature gains double strike until end of turn. Ferocious — That creature al...
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Weapons Trainer [Double Masters]$ 12.00Set: Double Masters Type: Creature — Human Soldier Ally Rarity: Uncommon Cost: {R}{W} Other creatures you control get +1/+0 as long as you contro...
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Sphinx of the Guildpact [Double Masters]$ 12.00Set: Double Masters Type: Artifact Creature — Sphinx Rarity: Uncommon Cost: {7} Sphinx of the Guildpact is all colors. Flying Hexproof from monoc...
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Vedalken Infuser [Double Masters]$ 5.00Set: Double Masters Type: Creature — Vedalken Wizard Rarity: Common Cost: {3}{U} At the beginning of your upkeep, you may put a charge counter on...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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