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There are 383 productsSort
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Goblin Gaveleer [Double Masters]$ 5.00Set: Double Masters Type: Creature — Goblin Warrior Rarity: Common Cost: {R} Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it...
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Strength of Arms [Double Masters]$ 5.00Set: Double Masters Type: Instant Rarity: Common Cost: {W} Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/...
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Gelatinous Genesis [Double Masters]$ 12.00Set: Double Masters Type: Sorcery Rarity: Uncommon Cost: {X}{X}{G} Create XX/X green Ooze creature tokens. Even as the world was left cracke...
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Driver of the Dead [Double Masters]$ 5.00Set: Double Masters Type: Creature — Vampire Rarity: Common Cost: {3}{B} When Driver of the Dead dies, return target creature card with mana valu...
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Sanctum Spirit [Double Masters]$ 5.00Set: Double Masters Type: Creature — Spirit Rarity: Common Cost: {3}{W} Lifelink Discard a historic card: Sanctum Spirit gains indestructible unt...
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Invigorate [Double Masters]$ 12.00Set: Double Masters Type: Instant Rarity: Uncommon Cost: {2}{G} If you control a Forest, rather than pay this spell's mana cost, you may have an ...
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Dualcaster Mage [Double Masters]$ 25.00Set: Double Masters Type: Creature — Human Wizard Rarity: Rare Cost: {1}{R}{R} Flash When Dualcaster Mage enters the battlefield, copy target ins...
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Skullmulcher [Double Masters]$ 12.00Set: Double Masters Type: Creature — Elemental Rarity: Uncommon Cost: {4}{G} Devour 1 (As this enters the battlefield, you may sacrifice any numb...
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Supernatural Stamina [Double Masters]$ 5.00Set: Double Masters Type: Instant Rarity: Common Cost: {B} Until end of turn, target creature gets +2/+0 and gains "When this creature dies, retu...
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Toxic Deluge [Double Masters]$ 148.00Set: Double Masters Type: Sorcery Rarity: Rare Cost: {2}{B} As an additional cost to cast this spell, pay X life. All creatures get -X/-X until e...
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Sylvan Might [Double Masters]$ 5.00Set: Double Masters Type: Instant Rarity: Common Cost: {1}{G} Target creature gets +2/+2 and gains trample until end of turn. Flashback {2}{G}{G} ...
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Might of the Masses [Double Masters]$ 5.00Set: Double Masters Type: Instant Rarity: Common Cost: {G} Target creature gets +1/+1 until end of turn for each creature you control. The ...
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Ulvenwald Mysteries [Double Masters]$ 12.00Set: Double Masters Type: Enchantment Rarity: Uncommon Cost: {2}{G} Whenever a nontoken creature you control dies, investigate. (Create a colorles...
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Dismantle [Double Masters]$ 12.00Set: Double Masters Type: Sorcery Rarity: Uncommon Cost: {2}{R} Destroy target artifact. If that artifact had counters on it, put that many +1/+1...
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Executioner's Capsule [Double Masters]$ 5.00Set: Double Masters Type: Artifact Rarity: Common Cost: {B} {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. ...
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Sanctum Gargoyle [Double Masters]$ 5.00Set: Double Masters Type: Artifact Creature — Gargoyle Rarity: Common Cost: {3}{W} Flying When Sanctum Gargoyle enters the battlefield, you may r...
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Costly Plunder [Double Masters]$ 5.00Set: Double Masters Type: Instant Rarity: Common Cost: {1}{B} As an additional cost to cast this spell, sacrifice an artifact or creature. Draw tw...
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Ovalchase Daredevil [Double Masters]$ 12.00Set: Double Masters Type: Creature — Human Pilot Rarity: Uncommon Cost: {3}{B} Whenever an artifact enters the battlefield under your control, yo...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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