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There are 8085 productsSort
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Inexorable Tide (Extended Art) [Fallout]$ 104.00Set: Fallout Type: Enchantment Rarity: Rare Cost: {3}{U}{U} Whenever you cast a spell, proliferate. (Choose any number of permanents and/or playe...
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Inexorable Tide (Extended Art) (Surge Foil) [Fallout]$ 141.00Set: Fallout Type: Enchantment Rarity: Rare Cost: {3}{U}{U} Whenever you cast a spell, proliferate. (Choose any number of permanents and/or player...
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Inexorable Tide (Surge Foil) [Fallout]$ 107.00Set: Fallout Type: Enchantment Rarity: Rare Cost: {3}{U}{U} Whenever you cast a spell, proliferate. (Choose any number of permanents and/or playe...
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Struggle for Project Purity [Fallout]$ 84.00Set: Fallout Type: Enchantment Rarity: Rare Cost: {3}{U} As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • B...
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Struggle for Project Purity (Extended Art) [Fallout]$ 106.00Set: Fallout Type: Enchantment Rarity: Rare Cost: {3}{U} As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • ...
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Struggle for Project Purity (Extended Art) (Surge Foil) [Fallout]$ 164.00Set: Fallout Type: Enchantment Rarity: Rare Cost: {3}{U} As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • ...
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Struggle for Project Purity (Surge Foil) [Fallout]$ 124.00Set: Fallout Type: Enchantment Rarity: Rare Cost: {3}{U} As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • B...
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Vault 12: The Necropolis [Fallout]$ 25.00Set: Fallout Type: Enchantment — Saga Rarity: Rare Cost: {4}{B}{B} (As this Saga enters and after your draw step, add a lore counter. S...
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Vault 12: The Necropolis (Surge Foil) [Fallout]$ 153.00Set: Fallout Type: Enchantment — Saga Rarity: Rare Cost: {4}{B}{B} (As this Saga enters and after your draw step, add a lore counter. Sacrifice a...
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Vault 87: Forced Evolution [Fallout]$ 25.00Set: Fallout Type: Enchantment — Saga Rarity: Rare Cost: {3}{G}{U} (As this Saga enters and after your draw step, add a lore counter. Sacrifice a...
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Vault 87: Forced Evolution (Surge Foil) [Fallout]$ 70.00Set: Fallout Type: Enchantment — Saga Rarity: Rare Cost: {3}{G}{U} (As this Saga enters and after your draw step, add a lore counter. Sacrifice a...
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Fraying Sanity [Fallout]$ 25.00Set: Fallout Type: Enchantment — Aura Curse Rarity: Rare Cost: {2}{U} Enchant player At the beginning of each end step, enchanted player mills X ...
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Fraying Sanity (Extended Art) [Fallout]$ 25.00Set: Fallout Type: Enchantment — Aura Curse Rarity: Rare Cost: {2}{U} Enchant player At the beginning of each end step, enchanted player mills X ...
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Assemble the Legion [Fallout]$ 25.00Set: Fallout Type: Enchantment Rarity: Rare Cost: {3}{R}{W} At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then cre...
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Assemble the Legion (Extended Art) [Fallout]$ 25.00Set: Fallout Type: Enchantment Rarity: Rare Cost: {3}{R}{W} At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then cr...
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Assemble the Legion (Extended Art) (Surge Foil) [Fallout]$ 25.00Set: Fallout Type: Enchantment Rarity: Rare Cost: {3}{R}{W} At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then cre...
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Assemble the Legion (Surge Foil) [Fallout]$ 25.00Set: Fallout Type: Enchantment Rarity: Rare Cost: {3}{R}{W} At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then cr...
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Bastion of Remembrance [Fallout]$ 12.00Set: Fallout Type: Enchantment Rarity: Uncommon Cost: {2}{B} When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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