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Lorcana
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Lorcana
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Magic
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There are 165 productsSort
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Necromancer's Magemark [Guildpact]$ 4.00Set: Guildpact Type: Enchantment — Aura Rarity: Common Cost: {2}{B} Enchant creature Creatures you control that are enchanted get +1/+1...
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Conjurer's Ban [Guildpact]$ 9.60Set: Guildpact Type: Sorcery Rarity: Uncommon Cost: {W}{B} Choose a card name. Until your next turn, spells with the chosen name can't be cast an...
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Leyline of the Void [Guildpact]$ 123.00Set: Guildpact Type: Enchantment Rarity: Rare Cost: {2}{B}{B} If Leyline of the Void is in your opening hand, you may begin the game with it on t...
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Nivix, Aerie of the Firemind [Guildpact]$ 9.60Set: Guildpact Type: Land Rarity: Uncommon {T}: Add {C}. {2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast it if it's...
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Runeboggle [Guildpact]$ 4.50Set: Guildpact Type: Instant Rarity: Common Cost: {2}{U} Counter target spell unless its controller pays {1}. Draw a card. "Ever try to coun...
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Pillory of the Sleepless [Guildpact]$ 4.00Set: Guildpact Type: Enchantment — Aura Rarity: Common Cost: {1}{W}{B} Enchant creature Enchanted creature can't attack or block. Enchanted creatu...
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Skarrg, the Rage Pits [Guildpact]$ 27.00Set: Guildpact Type: Land Rarity: Uncommon {T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. "This palace w...
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Earth Surge [Guildpact]$ 20.00Set: Guildpact Type: Enchantment Rarity: Rare Cost: {3}{G} Each land gets +2/+2 as long as it's a creature. "Some gardeners sing to plants. ...
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Daggerclaw Imp [Guildpact]$ 9.60Set: Guildpact Type: Creature — Imp Rarity: Uncommon Cost: {2}{B} Flying Daggerclaw Imp can't block. The Simic use the claws as scalpels, w...
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Skarrgan Skybreaker [Guildpact]$ 8.40Set: Guildpact Type: Creature — Giant Shaman Rarity: Uncommon Cost: {4}{R}{R}{G} Bloodthirst 3 (If an opponent was dealt damage this turn, this c...
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Seize the Soul [Guildpact]$ 25.00Set: Guildpact Type: Instant Rarity: Rare Cost: {2}{B}{B} Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token wi...
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Primeval Light [Guildpact]$ 8.40Set: Guildpact Type: Sorcery Rarity: Uncommon Cost: {3}{G} Destroy all enchantments target player controls. "Look at the old tomes, those b...
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Wild Singer [Guildpact]$ 7.00Set: Guildpact Type: Creature — Human Druid Rarity: Common Cost: {R/G} ({R/G} can be paid with either {R} or {G}.) Sacrifice Wild Cantor: Add one...
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Harrier Griffin [Guildpact]$ 10.80Set: Guildpact Type: Creature — Griffin Rarity: Uncommon Cost: {5}{W} Flying At the beginning of your upkeep, tap target creature. Moon Mark...
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Ostiary Thrull [Guildpact]$ 4.00Set: Guildpact Type: Creature — Thrull Rarity: Common Cost: {3}{B} {W}, {T}: Tap target creature. Orzhov churches don't pass the plate for ...
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Souls of the Faultless [Guildpact]$ 10.80Set: Guildpact Type: Creature — Spirit Rarity: Uncommon Cost: {W}{B}{B} Defend (This creature can't attack.) Whenever Souls of the Faultless is d...
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Leyline of Lightning [Guildpact]$ 20.00Set: Guildpact Type: Enchantment Rarity: Rare Cost: {2}{R}{R} If Leyline of Lightning is in your opening hand, you may begin the game with it on ...
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Shadow Lance [Guildpact]$ 9.60Set: Guildpact Type: Enchantment — Aura Rarity: Uncommon Cost: {W} Enchant creature Enchanted creature has first strike. {1}{B}: Enchanted creatu...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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