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There are 209 productsSort
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Manalith [Hour of Devastation]$ 4.50Set: Hour of Devastation Type: Artifact Rarity: Common Cost: {3} {T}: Add one mana of any color. "Though the afterlife, the city, and even t...
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Hour of Devastation$ 25.00Set: Hour of Devastation Type: Sorcery Rarity: Rare Cost: {3}{R}{R} All creatures lose indestructible until end of turn. Hour of Devastation deal...
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Wall of Forgotten Pharaohs [Hour of Devastation]$ 4.50Set: Hour of Devastation Type: Artifact Creature — Wall Rarity: Common Cost: {2} Defend {T}: Wall of Forgotten Pharaohs deals 1 damage to target ...
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God-Pharaoh's Gift [Hour of Devastation]$ 22.50Set: Hour of Devastation Type: Artifact Rarity: Rare Cost: {7} At the beginning of combat on your turn, you may exile a creature card from your gr...
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Overcome [Hour of Devastation]$ 10.80Set: Hour of Devastation Type: Sorcery Rarity: Uncommon Cost: {3}{G}{G} Creatures you control get +2/+2 and gain trample until end of turn. (They...
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Kindled Fury [Hour of Devastation]$ 4.50Set: Hour of Devastation Type: Instant Rarity: Common Cost: {R} Target creature gets +1/+0 and gains first strike until end of turn. The mi...
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Ambuscade [Hour of Devastation]$ 4.50Set: Hour of Devastation Type: Instant Rarity: Common Cost: {2}{G} Target creature you control gets +1/+0 until end of turn. It deals damage equal...
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Plains (190) [Hour of Devastation]$ 5.00Set: Hour of Devastation Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Wretched Camel [Hour of Devastation]$ 5.00Set: Hour of Devastation Type: Creature — Zombie Camel Rarity: Common Cost: {1}{B} When Wretched Camel dies, if you control a Desert or there is a...
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Cinder Barrens [Hour of Devastation]$ 4.00Set: Hour of Devastation Type: Land Rarity: Common Cinder Barrens enters the battlefield taped. {T}: Add {B} or {R}. "I do as I choose with what is mi...
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Crypt of the Eternals [Hour of Devastation]$ 10.80Set: Hour of Devastation Type: Land Rarity: Uncommon When Crypt of the Eternals enters the battlefield, you gain 1 life. {T}: Add {C}. {1}, {T}: Add {U}, ...
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Survivors' Encampment [Hour of Devastation]$ 8.00Set: Hour of Devastation Type: Land — Desert Rarity: Common {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. "Wha...
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Jace's Defeat [Hour of Devastation]$ 10.80Set: Hour of Devastation Type: Instant Rarity: Uncommon Cost: {1}{U} Counter target blue spell. If it was a Jace planeswalker spell, scry 2. ...
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Hour of Promise [Hour of Devastation]$ 22.50Set: Hour of Devastation Type: Sorcery Rarity: Rare Cost: {4}{G} Search your library for up to two land cards, put them onto the tapped battlefie...
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Forest (198) [Hour of Devastation]$ 5.00Set: Hour of Devastation Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Oketra's Last Mercy [Hour of Devastation]$ 22.50Set: Hour of Devastation Type: Sorcery Rarity: Rare Cost: {1}{W}{W} Your life total becomes equal to your starting life total. Lands you control d...
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Sidewinder Naga [Hour of Devastation]$ 4.50Set: Hour of Devastation Type: Creature — Naga Warrior Rarity: Common Cost: {2}{G} As long as you control a Desert or there is a Desert card in y...
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Forest (189) [Hour of Devastation]$ 4.00Set: Hour of Devastation Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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