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Lorcana
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Star Wars: Unlimited
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Lorcana
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Magic
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One Piece
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There are 9732 productsSort
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Teach By Example [Foundations]$ 12.00Set: Foundations Type: Instant Rarity: Uncommon Cost: {U/R}{U/R} When you next cast an instant or sorcery spell this turn, copy that spell. You ma...
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Counterspell (0002) [Secret Lair Drop Series]$ 1,982.00Set: Secret Lair Drop Series Type: Instant Rarity: Rare Cost: {U}{U} Counter target spell. "By the Hoary Hosts of Hoggoth, I deny...
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Supreme Will [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {2}{U} Choose one — • Counter target spell unless its controller pays {3}. • Look...
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Might of the Masses [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {G} Target creature gets +1/+1 until end of turn for each creature you control. ...
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Murder [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{B}{B} Destroy target creature. "By fate or by will, every reign must "co...
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Opportunity [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {4}{U}{U} Target player draws four cards. "Opportunity isn't something you ...
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Flame-Blessed Bolt [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {R} Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that cr...
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Uncomfortable Chill [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {2}{U} Creatures your opponents control get -2/-0 until end of turn. Draw a card. ...
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Defend the Celestus [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {2}{G}{G} Distribute three +1/+1 counters among one, two, or three target creatur...
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Tail Swipe [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {G} Choose target creature you control and target creature you don't control. If ...
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Destroy Evil [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{W} Choose one — • Destroy target creature with toughness 4 or greater. • Destroy...
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Resistance Reunited [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {1}{W} Target creature gets +2/+2 until end of turn. Equipped creatures you contr...
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Arbor Armament [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {G} Put a +1/+1 counter on target creature. That creature gains reach until end of ...
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Majestic Metamorphosis [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {2}{U} Until end of turn, target artifact or creature becomes a 4/4 Angel artifact c...
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Light the Way [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {W} Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • R...
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Subtle Strike [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{B} Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a...
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Village Rites [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {B} As an additional cost to cast this spell, sacrifice a creature. Draw two cards....
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Infuriate [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {R} Target creature gets +3/+2 until end of turn. "No shirt, no shoes, no serv...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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