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Lorcana
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Lorcana
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Magic
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There are 9732 productsSort
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Soul Sear [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {2}{R} Soul Sear deals 5 damage to target creature or planeswalker. That permanen...
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Revitalize [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{W} You gain 3 lives. Draw a card. Esika alone knows how to distill the e...
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Deal Gone Bad [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {3}{B} Target creature gets -3/-3 until end of turn. Target player mills three cards...
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Spore Swarm [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {3}{G} Create three 1/1 green Saproling creature tokens. As the irrepressib...
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Giant Growth [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {G} Target creature gets +3/+3 until end of turn. "Only the most effective ta...
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Snakeskin Veil [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {G} Put a +1/+1 counter on target creature you control. It gains hexproof until end ...
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Vampiric Fury [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{R} Vampire creatures you control get +2/+0 and gain first strike until end of t...
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Stolen Vitality [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +3/+1 until end of turn. If it's your turn, that creatur...
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Infernal Grasp [Foundations Jumpstart]$ 24.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {1}{B} Destroy target creature. You lose 2 lives. Ancient evils dwell withi...
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Run Ashore [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {4}{U}{U} Choose one or both — • The owner of target nonland permanent puts it on t...
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Big Play [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{G} Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 co...
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Insatiable Appetite [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{G} You may sacrifice a Food. If you do, target creature gets +5/+5 until end of ...
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Brute Strength [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +3/+1 and gains trample until end of turn. "Oketr...
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Deadly Riposte [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{W} Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life....
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Necrotic Wound [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {B} Undergrowth — Target creature gets -X/-X until end of turn, where X is the nu...
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Invigorating Surge [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {2}{G} Put a +1/+1 counter on target creature you control, then double the number...
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Bituminous Blast [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {3}{B}{R} Cascade (When you cast this spell, exile cards from the top of your libr...
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Violent Outburst [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{R}{G} Cascade (When you cast this spell, exile cards from the top of your libra...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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