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There are 9732 productsSort
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Colossal Might [Alara Reborn]$ 4.50Set: Alara Reborn Type: Instant Rarity: Common Cost: {R}{G} Target creature gets +4/+2 and gains trample until end of turn. "Never corner a...
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Azorius Charm [Return to Ravnica]$ 10.80Set: Return to Ravnica Type: Instant Rarity: Uncommon Cost: {W}{U} Choose one — • Creatures you control gain lifelink until end of turn. • Draw a ...
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Dwarven Song [Legends]$ 119.00Set: Legends Type: Instant Rarity: Uncommon Cost: {R} One or more target creatures become red until end of turn.
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Afterlife [Commander 2014]$ 10.80Set: Commander 2014 Type: Instant Rarity: Uncommon Cost: {2}{W} Destroy target creature. It can't be regenerated. Its controller creates a 1/1 whi...
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Vanquish [Fifth Dawn]$ 10.80Set: Fifth Dawn Type: Instant Rarity: Uncommon Cost: {2}{W} Destroy target blocking creature. "All beings have an inner light. Let me show ...
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Ghostfire [Duel Decks: Merfolk vs. Goblins]$ 4.50Set: Duel Decks: Merfolk vs. Goblins Type: Instant Rarity: Common Cost: {2}{R} Ghostfire is colorless. Ghostfire deals 3 damage to any target. ...
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Succumb to Temptation [Eldritch Moon]$ 5.00Set: Eldritch Moon Type: Instant Rarity: Common Cost: {1}{B}{B} You draw two cards and you lose 2 life. "Restraint is for the meek." ...
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Smite [Rise of the Eldrazi]$ 4.50Set: Rise of the Eldrazi Type: Instant Rarity: Common Cost: {W} Destroy target blocked creature. "The mighty rely solely on their strength....
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Incinerate [DCI Legend Membership]$ 199.00Set: DCI Legend Membership Type: Instant Rarity: Rare Cost: {1}{R} Incinerate deals 3 damage to any target. A creature dealt damage this way can'...
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Sapphire Charm [Mirage]$ 4.50Set: Mirage Type: Instant Rarity: Common Cost: {OR} Choose one — • Target player draws a card at the beginning of the next turn's upkee...
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Eye for an Eye [Arabian Nights]$ 655.00Set: Arabian Nights Type: Instant Rarity: Uncommon Cost: {W}{W} The next time a source of your choice would deal damage to you this turn, instead ...
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Glorious End [Amonkhet]$ 30.00Set: Amonkhet Type: Instant Rarity: Mythic Cost: {2}{R} End the turn. (Exile all spells and abilities from the stack, including this card. The pl...
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Impeccable Timing [Kaladesh]$ 5.00Set: Kaladesh Type: Instant Rarity: Common Cost: {1}{W} Impeccable Timing deals 3 damage to target attacking or blocking creature. When Bar...
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Growth Spurt [Unglued]$ 5.00Set: Unglued Type: Instant Rarity: Common Cost: {1}{G} Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result....
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Peel from Reality [Magic 2015]$ 4.50Set: Magic 2015 Type: Instant Rarity: Common Cost: {1}{U} Return target creature you control and target creature you don't control to their owner...
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Mausoleum Secrets [Guilds of Ravnica]$ 25.00Set: Guilds of Ravnica Type: Instant Rarity: Rare Cost: {1}{B} Undergrowth — Search your library for a black card with mana value less than or equ...
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Dark Ritual [From the Vault: Twenty]$ 333.00Set: From the Vault: Twenty Type: Instant Rarity: Mythic Cost: {B} Add {B}{B}{B}. "Leshrac, my liege, grant me the power I am due." —Lim-Dû...
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Cyclonic Rift [Modern Masters 2017]$ 838.00Set: Modern Masters 2017 Type: Instant Rarity: Rare Cost: {1}{U} Return target nonland permanent you don't control to its owner's hand. Overload ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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