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Lorcana
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Lorcana
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Magic
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There are 496 productsSort
Translation missing: en.sections.collection_template.product_count
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Hungry Flames [Jumpstart]$ 5.00Set: Jumpstart Type: Instant Rarity: Common Cost: {2}{R} Hungry Flames deals 3 damage to target creature and 2 damage to target player or planesw...
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Muxus, Goblin Grandee [Jumpstart]$ 150.00Set: Jumpstart Type: Legendary Creature — Noble Goblin Rarity: Rare Cost: {4}{R}{R} When Muxus, Goblin Grandee enters the battlefield, ...
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Chart a Course [Jumpstart]$ 12.00Set: Jumpstart Type: Sorcery Rarity: Uncommon Cost: {1}{U} Draw two cards. Then discard a card unless you attacked this turn. While other p...
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Corsair Captain [Jumpstart]$ 25.00Set: Jumpstart Type: Creature — Human Pirate Rarity: Rare Cost: {2}{U} When Corsair Captain enters the battlefield, create a Treasure t...
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Curious Obsession [Jumpstart]$ 12.00Set: Jumpstart Type: Enchantment — Aura Rarity: Uncommon Cost: {OR} Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creatur...
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Voyage's End [Jumpstart]$ 5.00Set: Jumpstart Type: Instant Rarity: Common Cost: {1}{U} Return target creature to its owner's hand. Scry 1. (Look at the top card of your librar...
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Coastal Piracy [Jumpstart]$ 27.00Set: Jumpstart Type: Enchantment Rarity: Uncommon Cost: {2}{U}{U} Whenever a creature you control deals combat damage to an opponent, you may dra...
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Lena, Selfless Champion [Jumpstart]$ 25.00Set: Jumpstart Type: Legendary Creature — Human Knight Rarity: Rare Cost: {4}{W}{W} When Lena, Selfless Champion enters the battlefield, create a ...
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Inspiring Captain [Jumpstart]$ 5.00Set: Jumpstart Type: Creature — Human Knight Rarity: Common Cost: {3}{W} When Inspiring Captain enters the battlefield, creatures you control get...
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Inspired Charge [Jumpstart]$ 5.00Set: Jumpstart Type: Instant Rarity: Common Cost: {2}{W}{W} Creatures you control get +2/+1 until end of turn. "We are armed with light and...
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Fortify [Jumpstart]$ 5.00Set: Jumpstart Type: Instant Rarity: Common Cost: {2}{W} Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you contro...
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Raise the Alarm [Jumpstart]$ 5.00Set: Jumpstart Type: Instant Rarity: Common Cost: {1}{W} Create two 1/1 white Soldier creature tokens. Like blinking or breathing, respondi...
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Mentor of the Meek [Jumpstart]$ 25.00Set: Jumpstart Type: Creature — Human Soldier Rarity: Rare Cost: {2}{W} Whenever another creature with power 2 or less enters the battlefield unde...
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Patron of the Valiant [Jumpstart]$ 12.00Set: Jumpstart Type: Creature — Angel Rarity: Uncommon Cost: {3}{W}{W} Flying When Patron of the Valiant enters the battlefield, put a +1/+1 coun...
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Path to Exile [Jumpstart]$ 23.00Set: Jumpstart Type: Instant Rarity: Uncommon Cost: {W} Exile target creature. Its controller may search their library for a basic land card, put t...
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Plains (38) [Jumpstart]$ 5.00Set: Jumpstart Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Plains (44) [Jumpstart]$ 5.00Set: Jumpstart Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Cathars' Crusade [Jumpstart]$ 144.00Set: Jumpstart Type: Enchantment Rarity: Rare Cost: {3}{W}{W} Whenever a creature enters the battlefield under your control, put a +1/+1 counter o...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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