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There are 350 productsSort
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Darting Merfolk [Mercadian Masques]$ 5.00Set: Mercadian Masks Type: Creature — Merfolk Rarity: Common Cost: {1}{U} {U}: Return Darting Merfolk to its owner's hand. You might as well...
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Worry Beads [Mercadian Masques]$ 25.00Set: Mercadian Masks Type: Artifact Rarity: Rare Cost: {3} At the beginning of each player's upkeep, that player mills a card.
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Iron Lance [Mercadian Masques]$ 12.00Set: Mercadian Masks Type: Artifact Rarity: Uncommon Cost: {2} {3}, {T}: Target creature gains first strike until end of turn. "The only wa...
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Moment of Silence [Mercadian Masques]$ 5.00Set: Mercadian Masks Type: Instant Rarity: Common Cost: {W} Target player skips their next combat phase this turn. The silence commemorates...
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Cho-Arrim Alchemist [Mercadian Masques]$ 25.00Set: Mercadian Masks Type: Creature—Human Spellshaper Rarity: Rare Cost: {W} {1}{W}{W}, {T}, Discard a card: The next time a source of your choic...
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Two-Headed Dragon [Mercadian Masques]$ 25.00Set: Mercadian Masks Type: Creature — Dragon Rarity: Rare Cost: {4}{R}{R} Flying Menace (This creature can't be blocked except by two or more cre...
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Fountain of Cho [Mercadian Masques]$ 12.00Set: Mercadian Masks Type: Land Rarity: Uncommon Fountain of Cho enters the battlefield taped. {T}: Put a storage counter on Fountain of Cho. {T}, Remove ...
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Conspiracy [Mercadian Masques]$ 171.00Set: Mercadian Masks Type: Enchantment Rarity: Rare Cost: {3}{B}{B} As Conspiracy enters the battlefield, choose a creature type. Creatures you c...
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Embargo [Mercadian Masks]$ 34.00Set: Mercadian Masks Type: Enchantment Rarity: Rare Cost: {3}{U} Nonland permanents don't untap during their controllers' untap steps. At the beg...
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Brawl [Mercadian Masks]$ 25.00Set: Mercadian Masks Type: Instant Rarity: Rare Cost: {3}{R}{R} Until end of turn, all creatures gain "{T}: This creature deals damage equal to it...
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Haunted Crossroads [Mercadian Masques]$ 71.00Set: Mercadian Masks Type: Enchantment Rarity: Uncommon Cost: {2}{B} {B}: Put target creature card from your graveyard on top of your library. ...
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Cho-Manno, Revolutionary [Mercadian Masques]$ 25.00Set: Mercadian Masks Type: Legendary Creature—Human Rebel Rarity: Rare Cost: {2}{W}{W} Prevent all damage that would be dealt to Cho-Manno, Revolu...
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Volcanic Wind [Mercadian Masques]$ 12.00Set: Mercadian Masks Type: Sorcery Rarity: Uncommon Cost: {4}{R}{R} Volcanic Wind deals X damage divided as you choose among any number...
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Cloud Sprite [Mercadian Masques]$ 5.00Set: Mercadian Masks Type: Creature — Faerie Rarity: Common Cost: {OR} Flying (This creature can't be blocked except by creatures with flying or ...
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Last Breath [Mercadian Masques]$ 12.00Set: Mercadian Masks Type: Instant Rarity: Uncommon Cost: {1}{W} Exile target creature with power 2 or less. Its controller gains 4 life. "T...
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Quagmire Lamprey [Mercadian Masques]$ 12.00Set: Mercadian Masks Type: Creature — Fish Rarity: Uncommon Cost: {2}{B} Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 coun...
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Vernal Equinox [Mercadian Masques]$ 25.00Set: Mercadian Masks Type: Enchantment Rarity: Rare Cost: {3}{G} Any player may cast creatures and enchantment spells as though they had flash. ...
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Mercadian Lift [Mercadian Masques]$ 25.00Set: Mercadian Masks Type: Artifact Rarity: Rare Cost: {2} {1}, {T}: Put a winch counter on Mercadian Lift. {T}, Remove X winch counters from Mer...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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