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There are 350 productsSort
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Battle Rampart [Mercadian Masques]$ 5.00Set: Mercadian Masks Type: Creature — Wall Rarity: Common Cost: {2}{R} Defend {T}: Target creature gains until end of turn.
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Silverglade Elemental [Mercadian Masques]$ 5.00Set: Mercadian Masks Type: Creature — Elemental Rarity: Common Cost: {4}{G} When Silverglade Elemental enters the battlefield, you may search you...
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Sizzle [Mercadian Masks]$ 5.00Set: Mercadian Masks Type: Sorcery Rarity: Common Cost: {2}{R} Sizzle deals 3 damage to each opponent. Explosions ripped through the ship o...
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Blood Oath [Mercadian Masques]$ 25.00Set: Mercadian Masks Type: Instant Rarity: Rare Cost: {3}{R} Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to...
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High Seas [Mercadian Masks]$ 12.00Set: Mercadian Masks Type: Enchantment Rarity: Uncommon Cost: {2}{U} Red creature spells and green creature spells cost {1} more to cast. Be...
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Skull of Ramos [Mercadian Masques]$ 25.00Set: Mercadian Masks Type: Artifact Rarity: Rare Cost: {3} {T}: Add {B}. Sacrifice Skull of Ramos: Add {B}. Ramos fell, and there was night...
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Ramosian Sergeant [Mercadian Masques]$ 5.00Set: Mercadian Masks Type: Creature — Human Rebel Rarity: Common Cost: {W} {3}, {T}: Search your library for a Rebel permanent card with mana val...
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Port Inspector [Mercadian Masques]$ 5.00Set: Mercadian Masks Type: Creature — Human Rarity: Common Cost: {1}{U} Whenever Port Inspector becomes blocked, you may look at defending player...
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Trade Routes [Mercadian Masques]$ 76.00Set: Mercadian Masks Type: Enchantment Rarity: Rare Cost: {1}{U} {1}: Return target land you control to its owner's hand. {1}, Discard a land car...
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Tower of the Magistrate [Mercadian Masques]$ 320.00Set: Mercadian Masks Type: Land Rarity: Rare {T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn. Like the city...
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Underground Hangar [Mercadian Masques]$ 12.00Set: Mercadian Masks Type: Land Rarity: Uncommon Subterranean Hangar enters the battlefield taped. {T}: Put a storage counter on Underground Hangar. {T}, ...
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Stamina [Mercadian Masks]$ 12.00Set: Mercadian Masks Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{G} Enchant creature Enchanted creature has vigilance. Sacrifice Stamina:...
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Erithizon [Mercadian Masks]$ 25.00Set: Mercadian Masks Type: Creature — Beast Rarity: Rare Cost: {2}{G}{G} Whenever Erithizon attacks, put a +1/+1 counter on target creature of de...
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Trap Runner [Mercadian Masques]$ 12.00Set: Mercadian Masks Type: Creature — Human Soldier Rarity: Uncommon Cost: {2}{W}{W} {T}: Target unblocked attacking creature becomes b...
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Common Cause [Mercadian Masques]$ 25.00Set: Mercadian Masks Type: Enchantment Rarity: Rare Cost: {2}{W} Nonartifact creatures get +2/+2 as long as they all share a color. Mercadia...
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Jeweled Torque [Mercadian Masques]$ 12.00Set: Mercadian Masks Type: Artifact Rarity: Uncommon Cost: {2} As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts ...
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Lunge [Mercadian Masks]$ 8.00Set: Mercadian Masks Type: Instant Rarity: Common Cost: {2}{R} Lunge deals 2 damage to target creature and 2 damage to target player or planeswal...
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Sacred Prey [Mercadian Masques]$ 5.00Set: Mercadian Masks Type: Creature — Horse Rarity: Common Cost: {G} Whenever Sacred Prey becomes blocked, you gain 1 life. To see one is a ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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