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There are 350 productsSort
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Saber Ants [Mercadian Masques]$ 12.00Set: Mercadian Masks Type: Creature — Insect Rarity: Uncommon Cost: {3}{G} Whenever Saber Ants is dealt damage, you may create that many 1/1 gree...
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Cateran Overlord [Mercadian Masques]$ 25.00Set: Mercadian Masks Type: Creature — Horror Mercenary Rarity: Rare Cost: {4}{B}{B}{B} Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T...
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War Tax [Mercadian Masks]$ 18.00Set: Mercadian Masks Type: Enchantment Rarity: Uncommon Cost: {2}{U} {X}{U}: This turn, creatures can't attack unless their controller pays {X} f...
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Shock Troops [Mercadian Masques]$ 5.00Set: Mercadian Masks Type: Creature — Human Soldier Rarity: Common Cost: {3}{R} Sacrifice Shock Troops: It deals 2 damage to any target. Wh...
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Gush [Mercadian Masks]$ 139.00Set: Mercadian Masks Type: Instant Rarity: Common Cost: {4}{U} You may return two Islands you control to their owner's hand rather than pay this ...
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Vine Trellis [Mercadian Masques]$ 8.00Set: Mercadian Masks Type: Creature — Plant Wall Rarity: Common Cost: {1}{G} Defend (This creature can't attack.) {T}: Add {G}. "We protect...
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Snorting Gahr [Mercadian Masques]$ 5.00Set: Mercadian Masks Type: Creature — Rhino Beast Rarity: Common Cost: {2}{G}{G} Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end ...
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Squall [Mercadian Masks]$ 9.00Set: Mercadian Masks Type: Sorcery Rarity: Common Cost: {2}{G} Squall deals 2 damage to each creature with flying. The air that holds them ...
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Flailing Ogre [Mercadian Masques]$ 12.00Set: Mercadian Masks Type: Creature — Ogre Rarity: Uncommon Cost: {2}{R} {1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate ...
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Plains (333) [Mercadian Masques]$ 12.00Set: Mercadian Masks Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Island (338) [Mercadian Masques]$ 12.00Set: Mercadian Masks Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
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Fresh Volunteers [Mercadian Masques]$ 5.00Set: Mercadian Masks Type: Creature — Human Rebel Rarity: Common Cost: {1}{W} Every Cho-Arrim villager is a potential warrior; When they are calle...
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Warpath [Mercadian Masks]$ 12.00Set: Mercadian Masks Type: Instant Rarity: Uncommon Cost: {3}{R} Warpath deals 3 damage to each blocking creature and each blocked creature. ...
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War Cadence [Mercadian Masques]$ 18.00Set: Mercadian Masks Type: Enchantment Rarity: Uncommon Cost: {2}{R} {X}{R}: This turn, creatures can't block unless their controller pays {X} fo...
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Enslaved Horror [Mercadian Masques]$ 12.00Set: Mercadian Masks Type: Creature — Horror Rarity: Uncommon Cost: {3}{B} When Enslaved Horror enters the battlefield, each other player may ret...
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Rock Badger [Mercadian Masques]$ 12.00Set: Mercadian Masks Type: Creature — Badger Beast Rarity: Uncommon Cost: {4}{R} Mountainwalk (This creature can't be blocked as long as defending...
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Bribery [Mercadian Masks]$ 244.00Set: Mercadian Masks Type: Sorcery Rarity: Rare Cost: {3}{U}{U} Search target opponent's library for a creature card and put that card onto the ba...
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Soothsaying [Mercadian Masques]$ 105.00Set: Mercadian Masks Type: Enchantment Rarity: Uncommon Cost: {OR} {3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library,...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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