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There are 314 productsSort
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Malachite Golem [Mirrodin]$ 4.50Set: Mirrodin Type: Artifact Creature — Golem Rarity: Common Cost: {6} {1}{G}: Malachite Golem gains trample until end of turn. Centuries be...
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Nim Replica [Mirrodin]$ 4.50Set: Mirrodin Type: Artifact Creature — Zombie Rarity: Common Cost: {3} {2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of tu...
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Demon Reaver [Mirrodin]$ 39.00Set: Mirrodin Type: Creature — Demon Rarity: Rare Cost: {4}{B}{B}{B}{B} Flying When Reiver Demon enters the battlefield, if you cast it from your...
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Skyhunter Cub [Mirrodin]$ 4.50Set: Mirrodin Type: Creature — Cat Knight Rarity: Common Cost: {2}{W} As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. E...
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Ancient Den [Mirrodin]$ 49.00Set: Mirrodin Type: Artifact Land Rarity: Common {T}: Add {W}. Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides. ...
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Clockwork Dragon [Mirrodin]$ 20.00Set: Mirrodin Type: Artifact Creature — Dragon Rarity: Rare Cost: {7} Flying Clockwork Dragon enters the battlefield with six +1/+1 counters on i...
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Leonin Den-Guard [Mirrodin]$ 4.50Set: Mirrodin Type: Creature — Cat Soldier Rarity: Common Cost: {1}{W} As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. ...
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Stalking Stones [Mirrodin]$ 10.80Set: Mirrodin Type: Land Rarity: Uncommon {T}: Add {C}. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect l...
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Woebearer [Mirrodin]$ 12.00Set: Mirrodin Type: Creature — Zombie Rarity: Uncommon Cost: {4}{B} Fear (This creature can't be blocked except by artifact creatures and/or blac...
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Leonin Abunas [Mirrodin]$ 191.00Set: Mirrodin Type: Creature — Cat Cleric Rarity: Rare Cost: {3}{W} Artifacts you control have hexproof. (They can't be the targets of spells or a...
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Grid Monitor [Mirrodin]$ 68.00Set: Mirrodin Type: Artifact Creature—Construct Rarity: Rare Cost: {4} You can't cast creature spells. The vedalken protect the Knowledge P...
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Electrostatic Bolt [Mirrodin]$ 5.00Set: Mirrodin Type: Instant Rarity: Common Cost: {R} Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrost...
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Nim Shrieker [Mirrodin]$ 4.50Set: Mirrodin Type: Creature — Zombie Rarity: Common Cost: {3}{B} Flying Nim Shrieker gets +1/+0 for each artifact you control. As imps the...
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One Dozen Eyes [Mirrodin]$ 10.80Set: Mirrodin Type: Sorcery Rarity: Uncommon Cost: {5}{G} Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect ...
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Gate to the Aether [Mirrodin]$ 89.00Set: Mirrodin Type: Artifact Rarity: Rare Cost: {6} At the beginning of each player's upkeep, that player reveals the top card of their library. ...
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Loxodon Mender [Mirrodin]$ 4.50Set: Mirrodin Type: Creature — Elephant Cleric Rarity: Common Cost: {5}{W} {W}, {T}: Regenerate target artifact. The Auriok believe that in...
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Plains (288) [Mirrodin]$ 7.00Set: Mirrodin Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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