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There are 352 productsSort
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Luminous Guardian [Odyssey]$ 10.80Set: Odyssey Type: Creature — Human Nomad Rarity: Uncommon Cost: {3}{W} {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardi...
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Touch of Invisibility [Odyssey]$ 4.50Set: Odyssey Type: Sorcery Rarity: Common Cost: {3}{U} Target creature can't be blocked this turn. Draw a card. Cephalids specialize in thi...
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Dwarven Strike Force [Odyssey]$ 10.80Set: Odyssey Type: Creature — Dwarf Berserker Rarity: Uncommon Cost: {4}{R} Discard a card at random: Dwarven Strike Force gains first strike and...
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Nomad Decoy [Odyssey]$ 10.80Set: Odyssey Type: Creature — Human Nomad Rarity: Uncommon Cost: {2}{W} {W}, {T}: Tap target creature. Threshold — {W}{W}, {T}: Tap two target cr...
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Aven Windreader [Odyssey]$ 4.50Set: Odyssey Type: Creature — Bird Soldier Wizard Rarity: Common Cost: {3}{U}{U} Flying (This creature can't be blocked except by creatures with ...
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Seafloor Debris [Odyssey]$ 4.50Set: Odyssey Type: Land Rarity: Common Seafloor Debris enters the battlefield taped. {T}: Add {U}. {T}, Sacrifice Seafloor Debris: Add one mana ...
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Upheaval [Odyssey]$ 62.00Set: Odyssey Type: Sorcery Rarity: Rare Cost: {4}{U}{U} Return all permanents to their owners' hands. The calm comes after the storm. ...
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Shelter [Odyssey]$ 4.50Set: Odyssey Type: Instant Rarity: Common Cost: {1}{W} Target creature you control gains protection from the color of your choice until end of tu...
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Mountain (346) [Odyssey]$ 24.00Set: Odyssey Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Burning Sands [Odyssey]$ 46.00Set: Odyssey Type: Enchantment Rarity: Rare Cost: {3}{R}{R} Whenever a creature dies, that creature's controller sacrifices a land. "Pain t...
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Ray of Distortion [Odyssey]$ 4.50Set: Odyssey Type: Instant Rarity: Common Cost: {3}{W} Destroy target artifact or enchantment. Flashback {4}{W}{W} (You may cast this card from y...
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Mudhole [Odyssey]$ 20.00Set: Odyssey Type: Instant Rarity: Rare Cost: {2}{R} Target player exiles all land cards from their graveyard. "Doing okay back there, Tarv?...
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Howling Gale [Odyssey]$ 10.80Set: Odyssey Type: Instant Rarity: Uncommon Cost: {1}{G} Howling Gale deals 1 damage to each creature with flying and each player. Flashback {1}{...
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Sadistic Hypnotist [Odyssey]$ 21.00Set: Odyssey Type: Creature — Human Minion Rarity: Uncommon Cost: {3}{B}{B} Sacrifice a creature: Target player discards two cards. Activate only ...
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Aven Shrine [Odyssey]$ 25.00Set: Odyssey Type: Enchantment Rarity: Rare Cost: {1}{W}{W} Whenever a player casts a spell, that player gains X life, where X is the number of c...
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Extract [Odyssey]$ 144.00Set: Odyssey Type: Sorcery Rarity: Rare Cost: {OR} Search target player's library for a card and exile it. Then that player shuffles. To sa...
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Dirty Wererat [Odyssey]$ 4.50Set: Odyssey Type: Creature — Human Rat Minion Rarity: Common Cost: {3}{B} {B}, Discard a card: Regenerate Dirty Wererat. Threshold — As long as ...
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Ground Seal [Odyssey]$ 25.00Set: Odyssey Type: Enchantment Rarity: Rare Cost: {1}{G} When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the t...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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