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Lorcana
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Star Wars: Unlimited
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Lorcana
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Magic
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One Piece
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There are 143 productsSort
Translation missing: en.sections.collection_template.product_count
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Latulla's Orders [Prophecy]$ 4.00Set: Prophecy Type: Enchantment — Aura Rarity: Common Cost: {1}{R} Flash Enchant creature Whenever enchanted creature deals combat damage to defen...
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Glittering Lynx [Prophecy]$ 4.00Set: Prophecy Type: Creature — Cat Rarity: Common Cost: {W} Prevent all damage that would be dealt with to Glittering Lynx. {2}: Until end of tur...
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Sheltering Prayers [Prophecy]$ 22.50Set: Prophecy Type: Enchantment Rarity: Rare Cost: {W} Basic lands each player controls have shroud as long as that player controls three or fewe...
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Sword Dancer [Prophecy]$ 9.60Set: Prophecy Type: Creature — Human Rebel Rarity: Uncommon Cost: {1}{W} {W}{W}: Target attacking creature gets -1/-0 until end of turn. Mo...
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Forgotten Harvest [Prophecy]$ 17.50Set: Prophecy Type: Enchantment Rarity: Rare Cost: {1}{G} At the beginning of your upkeep, you may exile a land card from your graveyard. If you ...
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Whipstitched Zombie [Prophecy]$ 4.00Set: Prophecy Type: Creature — Zombie Rarity: Common Cost: {1}{B} At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {...
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Thrive [Prophecy]$ 4.00Set: Prophecy Type: Sorcery Rarity: Common Cost: {X}{G} Put a +1/+1 counter on each of X target creatures. "We wait and watch, and as we pr...
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Trenching Steed [Prophecy]$ 4.00Set: Prophecy Type: Creature — Horse Rebel Rarity: Common Cost: {3}{W} Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. The K...
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Spiketail Hatchling [Prophecy]$ 4.00Set: Prophecy Type: Creature — Drake Rarity: Common Cost: {1}{U} Flying (This creature can't be blocked except by creatures with flying or reach.)...
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Sunken Field [Prophecy]$ 9.60Set: Prophecy Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{U} Enchant land Enchanted land has "{T}: Counter target spell unless its control...
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Branded Brawlers [Prophecy]$ 4.00Set: Prophecy Type: Creature — Human Soldier Rarity: Common Cost: {R} Branded Brawlers can't attack if defending player controls an untapped land....
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Reveille Squad [Prophecy]$ 9.60Set: Prophecy Type: Creature — Human Rebel Rarity: Uncommon Cost: {2}{W}{W} Whenever one or more creatures attack you, if Reveille Squad is untap...
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Fen Stalker [Prophecy]$ 4.00Set: Prophecy Type: Creature — Nightstalker Rarity: Common Cost: {3}{B} Fen Stalker has fear as long as you control no untapped lands. (It can't b...
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Bog Elemental [Prophecy]$ 20.00Set: Prophecy Type: Creature — Elemental Rarity: Rare Cost: {3}{B}{B} Protection from white At the beginning of your upkeep, sacrifice Bog Elemen...
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Rhystic Syphon [Prophecy]$ 9.60Set: Prophecy Type: Sorcery Rarity: Uncommon Cost: {3}{B}{B} Unless target player pays {3}, that player loses 5 life and you gain 5 life. J...
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Mungha Wurm [Prophecy]$ 20.00Set: Prophecy Type: Creature — Wurm Rarity: Rare Cost: {2}{G}{G} You can't untap more than one land during your untap step. Cities have crum...
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Excise [Prophecy]$ 4.50Set: Prophecy Type: Instant Rarity: Common Cost: {X}{W} Exile target attacking creature unless its controller pays {X}. "Creation is no gre...
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Panic Attack [Prophecy]$ 4.00Set: Prophecy Type: Sorcery Rarity: Common Cost: {2}{R} Up to three target creatures can't block this turn. Sometimes everyone decides to g...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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