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Lorcana
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Star Wars: Unlimited
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Lorcana
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Magic
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There are 143 productsSort
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Vintara Snapper [Prophecy]$ 9.60Set: Prophecy Type: Creature — Turtle Rarity: Uncommon Cost: {G}{G} Vintara Snapper has shroud as long as you control no untapped lands. (It can't...
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Marsh Boa [Prophecy]$ 4.00Set: Prophecy Type: Creature — Snake Rarity: Common Cost: {G} Swampwalk (This creature can't be blocked as long as defending player controls a Sw...
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Foil [Prophecy]$ 1,733.00Set: Prophecy Type: Instant Rarity: Uncommon Cost: {2}{U}{U} You may discard an Island card and another card rather than pay this spell's mana co...
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Jolrael's Favor [Prophecy]$ 4.00Set: Prophecy Type: Enchantment — Aura Rarity: Common Cost: {1}{G} Flash Enchant creature {1}{G}: Regenerate enchanted creature. "War destro...
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Well of Discovery [Prophecy]$ 20.00Set: Prophecy Type: Artifact Rarity: Rare Cost: {6} At the beginning of your end step, if you control no untapped lands, draw a card. When y...
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Rhystic Scrying [Prophecy]$ 9.60Set: Prophecy Type: Sorcery Rarity: Uncommon Cost: {2}{U}{U} Draw three cards. Then if any player pays {2}, discard three cards. "The trick...
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Avatar of Hope [Prophecy]$ 20.00Set: Prophecy Type: Creature — Avatar Rarity: Rare Cost: {6}{W}{W} If you have 3 or less life, this spell costs {6} less to cast. Flying Avatar of ...
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Overburden [Prophecy]$ 175.00Set: Prophecy Type: Enchantment Rarity: Rare Cost: {1}{U} Whenever a player puts a non-kennel creature onto the battlefield, that player returns ...
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Copper-Leaf Angel [Prophecy]$ 25.00Set: Prophecy Type: Artifact Creature — Angel Rarity: Rare Cost: {5} Flying {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. ...
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Searing Wind [Prophecy]$ 20.00Set: Prophecy Type: Instant Rarity: Rare Cost: {8}{R} Searing Wind deals 10 damage to any target. "The first wind of ascension is Forger, bu...
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Wild Might [Prophecy]$ 4.00Set: Prophecy Type: Instant Rarity: Common Cost: {1}{G} Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 unti...
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Snag [Prophecy]$ 9.60Set: Prophecy Type: Instant Rarity: Uncommon Cost: {3}{G} You may discard a Forest card rather than pay this spell's mana cost. Prevent all comba...
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Scoria Cat [Prophecy]$ 9.60Set: Prophecy Type: Creature — Cat Rarity: Uncommon Cost: {3}{R}{R} Scoria Cat gets +3/+3 as long as you control no untapped lands. Like a ...
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Squirrel Wrangler [Prophecy]$ 52.00Set: Prophecy Type: Creature — Human Druid Rarity: Rare Cost: {2}{G}{G} {1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. {...
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Alexi, Zephyr Mage [Prophecy]$ 20.00Set: Prophecy Type: Legendary Creature — Human Spellshaper Rarity: Rare Cost: {3}{U}{U} {X}{U}, {T}, Discard two cards: Return X target creatures...
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Rhystic Cave [Prophecy]$ 9.60Set: Prophecy Type: Land Rarity: Uncommon {T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant. "A...
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Rhystic Shield [Prophecy]$ 4.00Set: Prophecy Type: Instant Rarity: Common Cost: {1}{W} Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end...
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Dual Nature [Prophecy]$ 45.00Set: Prophecy Type: Enchantment Rarity: Rare Cost: {4}{G}{G} Whenever a nontoken creature enters the battlefield, its controller creates a token t...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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