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Lorcana
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Lorcana
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Magic
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There are 16506 productsSort
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Blood Hypnotist [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Vampire Rarity: Uncommon Cost: {2}{R} Blood Hypnotist can't block. Whenever you sacrifice one or more...
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Satyr Hoplite [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Satyr Soldier Rarity: Common Cost: {R} Heroic — Whenever you cast a spell that targets Satyr Hoplite,...
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Voldaren Epicure [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Vampire Rarity: Common Cost: {R} When Voldaren Epicure enters, it deals 1 damage to each opponent. Cr...
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Soul Sear [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {2}{R} Soul Sear deals 5 damage to target creature or planeswalker. That permanen...
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Reckless Impulse [Foundations Jumpstart]$ 10.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {1}{R} Exile the top two cards from your library. Until the end of your next turn, ...
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Trueheart Twins [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Jackal Warrior Rarity: Uncommon Cost: {4}{R} You may exert Trueheart Twins as it attacks. (It won't un...
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Vampiric Fury [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{R} Vampire creatures you control get +2/+0 and gain first strike until end of t...
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Cleon, Merry Champion [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Legendary Creature — Human Soldier Rarity: Uncommon Cost: {2}{R} Double strike Heroic — Whenever you cast a spel...
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Elemental Fusion [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Elemental Rarity: Uncommon Cost: {W}{U}{B}{R}{G} As the shards merged into the Maelstrom, their mana ...
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Stolen Vitality [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +3/+1 until end of turn. If it's your turn, that creatur...
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Goblin Smuggler [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Goblin Rogue Rarity: Common Cost: {2}{R} Haste (This creature can attack and {T} as soon as it comes ...
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Mirrorwing Dragon [Foundations Jumpstart]$ 30.00Set: Foundations Jumpstart Type: Creature — Dragon Rarity: Mythic Cost: {3}{R}{R} Flying Whenever a player casts an instant or sorcery spell that...
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Anep, Vizier of Hazoret (Anime) [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Legendary Creature — Jackal Warrior Rarity: Uncommon Cost: {2}{R} Trample You may exert Anep, Vizier of Hazoret a...
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Scholar of Combustion [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Wizard Rarity: Common Cost: {3}{R} When Scholar of Combustion enters, exile up to one...
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Sandstorm Crasher [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Minotaur Berserker Wizard Rarity: Rare Cost: {3}{R} Trample You may exert Sandstorm Crasher as it att...
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Brute Strength [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +3/+1 and gains trample until end of turn. "Oketr...
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Volley Veteran [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Goblin Warrior Rarity: Uncommon Cost: {3}{R} When Volley Veteran enters, it deals damage to target cr...
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Dropkick Bomber [Foundations Jumpstart]$ 252.00Set: Foundations Jumpstart Type: Creature — Goblin Warrior Rarity: Rare Cost: {2}{R} Other Goblins you control get +1/+1. {R}: Until end of turn,...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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