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There are 16506 productsSort
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Ancestral Anger [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {R} Target creature gains trample and gets +X/+0 until end of turn, where X is 1 pl...
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Bloodfire Expert [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Efreet Monk Rarity: Common Cost: {2}{R} Prowess (Whenever you cast a noncreature spell, this creature...
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Bituminous Blast [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {3}{B}{R} Cascade (When you cast this spell, exile cards from the top of your libr...
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Violent Outburst [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{R}{G} Cascade (When you cast this spell, exile cards from the top of your libra...
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Fada Vanguard Rubber [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Human Warrior Rarity: Uncommon Cost: {1}{R} Whenever Goma Fada Vanguard attacks, target creature an o...
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Ahn-Crop Crasher [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Minotaur Warrior Rarity: Uncommon Cost: {2}{R} Haste You may exert Ahn-Crop Crasher as it a...
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Goblin Goliath [Foundations Jumpstart]$ 30.00Set: Foundations Jumpstart Type: Creature — Goblin Mutant Rarity: Mythic Cost: {4}{R}{R} When Goblin Goliath enters, create a number of 1/1 red Go...
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Fists of Flame [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{R} Draw a card. Until end of turn, target creature gains trample and gets +1/+0 ...
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Flames of the Firebrand [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Sorcery Rarity: Uncommon Cost: {2}{R} Flames of the Firebrand deals 3 damage divided as you choose between one, ...
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Dragonlord's Servant [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Creature — Goblin Shaman Rarity: Uncommon Cost: {1}{R} Dragon spells you cast cost {1} less to cast. Atarka...
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Goblin Dark-Dwellers [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Goblin Rarity: Rare Cost: {3}{R}{R} Menace When Goblin Dark-Dwellers enters, you can cast target inst...
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Fathom Fleet Firebrand [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Human Pirate Rarity: Common Cost: {1}{R} {1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn....
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Furious Reprisal [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Sorcery Rarity: Uncommon Cost: {3}{R} Furious Reprisal deals 2 damage to each of two targets. "Now that's t...
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Wildfire Elemental [Foundations Jumpstart]$ 5.00Set: Foundations Jumpstart Type: Creature — Elemental Rarity: Common Cost: {2}{R}{R} Whenever an opponent is dealt noncombat damage, creatures yo...
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Goblin Rabblemaster [Foundations Jumpstart]$ 25.00Set: Foundations Jumpstart Type: Creature — Goblin Warrior Rarity: Rare Cost: {2}{R} Other Goblin creatures you control attack each combat if abl...
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Play with Fire [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {R} Play with Fire deals 2 damage to any target. If a player is dealt d...
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Trial of Zeal [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Enchantment Rarity: Uncommon Cost: {2}{R} When Trial of Zeal enters, it deals 3 damage to any target. When a Car...
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Markov Retribution [Foundations Jumpstart]$ 12.00Set: Foundations Jumpstart Type: Sorcery Rarity: Uncommon Cost: {2}{R} Choose one or both — • Creatures you control get +1/+0 until end of turn. ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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