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Lorcana
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Magic
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There are 248 productsSort
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Thought Gorger [Rise of the Eldrazi]$ 25.00Set: Rise of the Eldrazi Type: Creature — Horror Rarity: Rare Cost: {2}{B}{B} Trample When Thought Gorger enters the battlefield, put a +1/+1 cou...
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Guard Duty [Rise of the Eldrazi]$ 4.50Set: Rise of the Eldrazi Type: Enchantment — Aura Rarity: Common Cost: {W} Enchant creature Enchanted creature has defended. "I w...
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Keening Stone [Rise of the Eldrazi]$ 25.00Set: Rise of the Eldrazi Type: Artifact Rarity: Rare Cost: {6} {5}, {T}: Target player mills X cards, where X is the number of cards in that play...
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Mnemonic Wall [Rise of the Eldrazi]$ 4.50Set: Rise of the Eldrazi Type: Creature — Wall Rarity: Common Cost: {4}{U} Defend When Mnemonic Wall enters the battlefield, you can return targe...
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Lone Missionary [Rise of the Eldrazi]$ 4.50Set: Rise of the Eldrazi Type: Creature — Kor Monk Rarity: Common Cost: {1}{W} When Lone Missionary enters the battlefield, you gain 4 life. ...
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Sea Gate Oracle [Rise of the Eldrazi]$ 4.50Set: Rise of the Eldrazi Type: Creature — Human Wizard Rarity: Common Cost: {2}{U} When Sea Gate Oracle enters the battlefield, look at the top t...
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Renegade Doppelganger [Rise of the Eldrazi]$ 25.00Set: Rise of the Eldrazi Type: Creature — Shapeshifter Rarity: Rare Cost: {1}{U} Whenever another creature enters the battlefield under...
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Pennon Blade [Rise of the Eldrazi]$ 10.80Set: Rise of the Eldrazi Type: Artifact — Equipment Rarity: Uncommon Cost: {3} Equipped creature gets +1/+1 for each creature you control. Equip ...
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Traitorous Instinct [Rise of the Eldrazi]$ 10.80Set: Rise of the Eldrazi Type: Sorcery Rarity: Uncommon Cost: {3}{R} Gain control of target creature until end of turn. Untap that creature. Unti...
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Eland Umbra [Rise of the Eldrazi]$ 8.00Set: Rise of the Eldrazi Type: Enchantment — Aura Rarity: Common Cost: {1}{W} Enchant creature Enchanted creature gets +0/+4. Totem armor (If enc...
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Overgrown Battlement [Rise of the Eldrazi]$ 7.00Set: Rise of the Eldrazi Type: Creature — Wall Rarity: Common Cost: {1}{G} Defend {T}: Add {G} for each creature with defend you control. "...
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Hyena Umbra [Rise of the Eldrazi]$ 8.00Set: Rise of the Eldrazi Type: Enchantment — Aura Rarity: Common Cost: {W} Enchant creature Enchanted creature gets +1/+1 and has first strike. T...
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Sphinx of Magosi [Rise of the Eldrazi]$ 20.00Set: Rise of the Eldrazi Type: Creature — Sphinx Rarity: Rare Cost: {3}{U}{U}{U} Flying {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx o...
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Fleeting Distraction [Rise of the Eldrazi]$ 4.00Set: Rise of the Eldrazi Type: Instant Rarity: Common Cost: {OR} Target creature gets -1/-0 until end of turn. Draw a card. "To d...
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Reality Spasm [Rise of the Eldrazi]$ 12.00Set: Rise of the Eldrazi Type: Instant Rarity: Uncommon Cost: {X}{U}{U} Choose one — • Tap X target permanents. • Untap X target permanents. ...
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Ogre's Cleaver [Rise of the Eldrazi]$ 10.80Set: Rise of the Eldrazi Type: Artifact — Equipment Rarity: Uncommon Cost: {2} Equipped creature gets +5/+0. Equipment {5} She adopted the w...
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Shared Discovery [Rise of the Eldrazi]$ 4.00Set: Rise of the Eldrazi Type: Sorcery Rarity: Common Cost: {OR} As an additional cost to cast this spell, tap four untapped creatures you control...
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Puncturing Light [Rise of the Eldrazi]$ 4.50Set: Rise of the Eldrazi Type: Instant Rarity: Common Cost: {1}{W} Destroy target attacking or blocking creature with power 3 or less. "The...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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