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There are 249 productsSort
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Saberclaw Golem [Scars of Mirrodin]$ 4.50Set: Scars of Mirrodin Type: Artifact Creature — Golem Rarity: Common Cost: {5} {R}: Saberclaw Golem gains first strike until end of turn. T...
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Golem's Heart [Scars of Mirrodin]$ 10.80Set: Scars of Mirrodin Type: Artifact Rarity: Uncommon Cost: {2} Whenever a player casts an artifact spell, you may gain 1 life. The heart ...
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Tel-Jilad Fallen [Scars of Mirrodin]$ 4.50Set: Scars of Mirrodin Type: Creature—Phyrexian Elf Warrior Rarity: Common Cost: {2}{G}{G} Protection from artifacts Infect (This creature deals ...
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Myr Reservoir [Scars of Mirrodin]$ 83.00Set: Scars of Mirrodin Type: Artifact Rarity: Rare Cost: {3} {T}: Add {C}{C}. Spend this mana only to cast Myr spells or activate abili...
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Nihil Spellbomb [Scars of Mirrodin]$ 29.00Set: Scars of Mirrodin Type: Artifact Rarity: Common Cost: {1} {T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard. When Nihil Spellb...
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Glimmerpoint Stag [Scars of Mirrodin]$ 10.80Set: Scars of Mirrodin Type: Creature — Elk Rarity: Uncommon Cost: {2}{W}{W} Vigilance When Glimmerpoint Stag enters the battlefield, exile anoth...
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Sky-Eel School [Scars of Mirrodin]$ 4.00Set: Scars of Mirrodin Type: Creature — Fish Rarity: Common Cost: {3}{U}{U} Flying When Sky-Eel School enters the battlefield, draw a card, then ...
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Iron Myr [Scars of Mirrodin]$ 8.00Set: Scars of Mirrodin Type: Artifact Creature — Myr Rarity: Common Cost: {2} {T}: Add {R}. The myr are like rusted metal: gleaming purpose...
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Throne of Geth [Scars of Mirrodin]$ 9.60Set: Scars of Mirrodin Type: Artifact Rarity: Uncommon Cost: {2} {T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or...
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Heavy Arbalest [Scars of Mirrodin]$ 12.00Set: Scars of Mirrodin Type: Artifact — Equipment Rarity: Uncommon Cost: {3} Equipped creature doesn't untap during its controller's untap step. ...
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Blistergrub [Scars of Mirrodin]$ 4.50Set: Scars of Mirrodin Type: Creature — Phyrexian Horror Rarity: Common Cost: {2}{B} Swampwalk (This creature can't be blocked as long as defendi...
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Fume Spitter [Scars of Mirrodin]$ 4.50Set: Scars of Mirrodin Type: Creature — Phyrexian Horror Rarity: Common Cost: {B} Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. ...
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Salvage Scout [Scars of Mirrodin]$ 4.50Set: Scars of Mirrodin Type: Creature — Human Scout Rarity: Common Cost: {W} {W}, Sacrifice Salvage Scout: Return target artifact card from your g...
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Mountain (245) [Scars of Mirrodin]$ 4.00Set: Scars of Mirrodin Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Molten Psyche [Scars of Mirrodin]$ 114.00Set: Scars of Mirrodin Type: Sorcery Rarity: Rare Cost: {1}{R}{R} Each player shuffles the cards from their hand into their library, then draws t...
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Turn Aside [Scars of Mirrodin]$ 4.50Set: Scars of Mirrodin Type: Instant Rarity: Common Cost: {OR} Counter target spell that targets a permanent you control. "It's not my job ...
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Copperhorn Scout [Scars of Mirrodin]$ 4.50Set: Scars of Mirrodin Type: Creature — Elf Scout Rarity: Common Cost: {G} Whenever Copperhorn Scout attacks, untap each other creature you contr...
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Necrogen Censer [Scars of Mirrodin]$ 4.00Set: Scars of Mirrodin Type: Artifact Rarity: Common Cost: {3} Necrogen Censer enters the battlefield with two charge counters on it. {T}, Remove ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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