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There are 350 productsSort
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Benthic Behemoth [Seventh Edition]$ 25.00Set: Seventh Edition Type: Creature — Serpent Rarity: Rare Cost: {5}{U}{U}{U} Islandwalk (This creature can't be blocked as long as defending play...
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Samite Healer [Seventh Edition]$ 5.00Set: Seventh Edition Type: Creature — Human Cleric Rarity: Common Cost: {1}{W} {T}: Prevent the next 1 damage that would be dealt to any target t...
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Forest (330) [Seventh Edition]$ 11.00Set: Seventh Edition Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Sleight of Hand [Seventh Edition]$ 11.00Set: Seventh Edition Type: Sorcery Rarity: Common Cost: {OR} Look at the top two cards of your library. Put one of them into your hand and the ot...
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Feroz's Ban [Seventh Edition]$ 25.00Set: Seventh Edition Type: Artifact Rarity: Rare Cost: {6} Creature spells cost {2} more to cast. Feroz is gone, but what remains is his fin...
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Duress [Seventh Edition]$ 9.00Set: Seventh Edition Type: Sorcery Rarity: Common Cost: {B} Target opponent reveals their hand. You choose a noncreature, nonland card ...
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Horned Turtle [Seventh Edition]$ 5.00Set: Seventh Edition Type: Creature — Turtle Rarity: Common Cost: {2}{U} It doesn't like having visitors. . . unless it's having them for lunch. ...
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Impatience [Seventh Edition]$ 25.00Set: Seventh Edition Type: Enchantment Rarity: Rare Cost: {2}{R} At the beginning of each player's end step, if that player didn't cast a spell t...
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Trained Orgg [Seventh Edition]$ 25.00Set: Seventh Edition Type: Creature — Orgg Rarity: Rare Cost: {6}{R} "That arm's for bashin'. That one's for smashin'. That one's for scratchin'. ...
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Spitting Earth [Seventh Edition]$ 5.00Set: Seventh Edition Type: Sorcery Rarity: Common Cost: {1}{R} Spitting Earth deals damage to target creature equal to the number of Mountains yo...
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Ancestral Memories [Seventh Edition]$ 25.00Set: Seventh Edition Type: Sorcery Rarity: Rare Cost: {2}{U}{U}{U} Look at the top seven cards of your library. Put two of them into your hand and...
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Elvish Archers [Seventh Edition]$ 25.00Set: Seventh Edition Type: Creature — Elf Archer Rarity: Rare Cost: {1}{G} First strike The archers have a reputation for attacking without ...
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Goblin King [Seventh Edition]$ 114.00Set: Seventh Edition Type: Creature — Goblin Rarity: Rare Cost: {1}{R}{R} Other Goblins get +1/+1 and have mountainwalk. To be king, Numsgil...
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Storm Cauldron [Seventh Edition]$ 52.00Set: Seventh Edition Type: Artifact Rarity: Rare Cost: {5} Each player may play an additional land during each of their turns. Whenever a land is...
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Wrath of God [Seventh Edition]$ 131.00Set: Seventh Edition Type: Sorcery Rarity: Rare Cost: {2}{W}{W} Destroy all creatures. They can't be regenerated.
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Purify [Seventh Edition]$ 25.00Set: Seventh Edition Type: Sorcery Rarity: Rare Cost: {3}{W}{W} Destroy all artifacts and enchantments. "We have no need for these trinkets...
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Meekstone [Seventh Edition]$ 285.00Set: Seventh Edition Type: Artifact Rarity: Rare Cost: {1} Creatures with power 3 or greater don't untap during their controllers' untap steps. ...
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Spineless Thug [Seventh Edition]$ 5.00Set: Seventh Edition Type: Creature — Phyrexian Zombie Mercenary Rarity: Common Cost: {1}{B} Spineless Thug can't block. What it lacks in b...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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