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Translation missing: en.sections.collection_template.product_count
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Hibernation [Seventh Edition]$ 29.00Set: Seventh Edition Type: Instant Rarity: Uncommon Cost: {2}{U} Return all green permanents to their owners' hands. The deep sleep of wint...
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Forest (328) [Seventh Edition]$ 9.00Set: Seventh Edition Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Abyssal Specter [Seventh Edition]$ 12.00Set: Seventh Edition Type: Creature — Specter Rarity: Uncommon Cost: {2}{B}{B} Flying Whenever Abyssal Specter deals damage to a player, that pla...
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Forest (331) [Seventh Edition]$ 15.00Set: Seventh Edition Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Sanctimony [Seventh Edition]$ 12.00Set: Seventh Edition Type: Enchantment Rarity: Uncommon Cost: {1}{W} Whenever an opponent taps a Mountain for mana, you may gain 1 life...
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Island (332) [Seventh Edition]$ 41.00Set: Seventh Edition Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
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Skyshroud Falcon [Seventh Edition]$ 5.00Set: Seventh Edition Type: Creature — Bird Rarity: Common Cost: {1}{W} Flying, vigilance The earliest mystics believed that the falcon slit...
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Serra Advocate [Seventh Edition]$ 12.00Set: Seventh Edition Type: Creature — Angel Rarity: Uncommon Cost: {3}{W} Flying {T}: Target attacking or blocking creature gets +2/+2 until end ...
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Goblin Spelunkers [Seventh Edition]$ 5.00Set: Seventh Edition Type: Creature — Goblin Warrior Rarity: Common Cost: {2}{R} Mountainwalk (This creature can't be blocked as long as defendin...
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Glacial Wall [Seventh Edition]$ 16.00Set: Seventh Edition Type: Creature — Wall Rarity: Uncommon Cost: {2}{U} Defend (This creature can't attack.) Like arguing with ice —Vodal...
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Merfolk of the Pearl Trident [Seventh Edition]$ 5.00Set: Seventh Edition Type: Creature — Merfolk Rarity: Common Cost: {OR} "The paladins would be wise not to forget about the Pearl Tride...
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Birds of Paradise [Seventh Edition]$ 279.00Set: Seventh Edition Type: Creature — Bird Rarity: Rare Cost: {G} Flying {T}: Add one mana of any color.
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Soul Feast [Seventh Edition]$ 12.00Set: Seventh Edition Type: Sorcery Rarity: Uncommon Cost: {3}{B}{B} Target player loses 4 life and you gain 4 life. You are who you eat. ...
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Familiar Ground [Seventh Edition]$ 22.00Set: Seventh Edition Type: Enchantment Rarity: Uncommon Cost: {2}{G} Each creature you control can't be blocked by more than one creature. ...
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Jalum Tome [Seventh Edition]$ 25.00Set: Seventh Edition Type: Artifact Rarity: Rare Cost: {3} {2}, {T}: Draw a card, then discard a card. Most books simply deliver knowledge....
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Relentless Assault [Seventh Edition]$ 106.00Set: Seventh Edition Type: Sorcery Rarity: Rare Cost: {2}{R}{R} Untap all creatures that attacked this turn. After this main phase, there is an a...
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Mana Short [Seventh Edition]$ 44.00Set: Seventh Edition Type: Instant Rarity: Rare Cost: {2}{U} Tap all lands target player controls and that player loses all unspent mana. "...
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Shatter [Seventh Edition]$ 5.00Set: Seventh Edition Type: Instant Rarity: Common Cost: {1}{R} Destroy target artifact.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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