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There are 303 productsSort
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Greater Auramancy [Shadowmoor]$ 313.00Set: Shadowmoor Type: Enchantment Rarity: Rare Cost: {1}{W} Other enchantments you control have shroud. (A permanent with shroud can't be the tar...
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Shadowmoor Mantle [Shadowmoor]$ 170.00Set: Shadowmoor Type: Artifact — Equipment Rarity: Uncommon Cost: {3} Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn...
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Revelsong Horn [Shadowmoor]$ 9.60Set: Shadowmoor Type: Artifact Rarity: Uncommon Cost: {2} {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of...
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Giantbaiting [Shadowmoor]$ 4.00Set: Shadowmoor Type: Sorcery Rarity: Common Cost: {2}{R/G} Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the b...
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Crowd of Cinders [Shadowmoor]$ 12.00Set: Shadowmoor Type: Creature — Elemental Rarity: Uncommon Cost: {3}{B} Fear (This creature can't be blocked except by artifact creatures and/or ...
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Swans of Bryn Argoll [Shadowmoor]$ 25.00Set: Shadowmoor Type: Creature — Bird Spirit Rarity: Rare Cost: {2}{W/U}{W/U} Flying If a source would deal damage to Swans of Bryn Argoll, preve...
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Cerulean Wisps [Shadowmoor]$ 60.00Set: Shadowmoor Type: Instant Rarity: Common Cost: {OR} Target creature becomes blue until end of turn. Untap that creature. Draw a card. "...
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Runes of the Deus [Shadowmoor]$ 8.00Set: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {4}{R/G} Enchant creature As long as enchanted creature is red, it gets +1/+1 and h...
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Scuttlemutt [Shadowmoor]$ 4.00Set: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {3} {T}: Add one mana of any color. {T}: Target creature becomes the col...
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Fire-Lit Thicket [Shadowmoor]$ 447.00Set: Shadowmoor Type: Land Rarity: Rare {T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}. Occupancy of the den changes from night to night as ...
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Loamdragger Giant [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature — Giant Warrior Rarity: Common Cost: {4}{R/G}{R/G}{R/G} Giants sleep soundly and long, sometimes for long enough t...
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Chainbreaker [Shadowmoor]$ 5.00Set: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {2} Chainbreaker enters the battlefield with two -1/-1 counters on it. {3...
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Dawnglow Infusion [Shadowmoor]$ 9.60Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {X}{G/W} You gain X life if {G} was spent to cast this spell and X life if {W} was spent to c...
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Order of Whiteclay [Shadowmoor]$ 25.00Set: Shadowmoor Type: Creature — Kithkin Cleric Rarity: Rare Cost: {1}{W}{W} {1}{W}{W}, {Q}: Return target creature card with mana value 3 or les...
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Mountain (294) [Shadowmoor]$ 4.00Set: Shadowmoor Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
Showing 289 -303 of 303 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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