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There are 303 productsSort
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Boartusk Liege [Shadowmoor]$ 25.00Set: Shadowmoor Type: Creature — Goblin Knight Rarity: Rare Cost: {1}{R/G}{R/G}{R/G} Trample Other red creatures you control get +1/+1. Other gree...
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Everlasting Torment [Shadowmoor]$ 81.00Set: Shadowmoor Type: Enchantment Rarity: Rare Cost: {2}{B/R} Players can't gain life. Damage cannot be prevented. All damage is dealt with as thou...
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Inkfathom Witch [Shadowmoor]$ 12.00Set: Shadowmoor Type: Creature — Merfolk Wizard Rarity: Uncommon Cost: {1}{U/B} Fear (This creature can't be blocked except by artifact creatures...
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Island (289) [Shadowmoor]$ 4.00Set: Shadowmoor Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
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Drowner Initiate [Shadowmoor]$ 4.00Set: Shadowmoor Type: Creature — Merfolk Wizard Rarity: Common Cost: {OR} Whenever a player casts a blue spell, you may pay {1}. If you do, targe...
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Howl of the Night Pack [Shadowmoor]$ 12.00Set: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {6}{G} Create a 2/2 green Wolf creature token for each Forest you control. The murdero...
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Rage Reflection [Shadowmoor]$ 34.00Set: Shadowmoor Type: Enchantment Rarity: Rare Cost: {4}{R}{R} Creatures you control have double strike. Vengeance is a dish best served tw...
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Oona, Queen of the Fae [Shadowmoor]$ 34.00Set: Shadowmoor Type: Legendary Creature — Faerie Wizard Rarity: Rare Cost: {3}{U/B}{U/B}{U/B} Flying {X}{U/B}: Choose a color. Target opponent e...
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Plague of Vermin [Shadowmoor]$ 581.00Set: Shadowmoor Type: Sorcery Rarity: Rare Cost: {6}{B} Starting with you, each player can pay any amount of life. Repeat this process until no o...
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Mana Reflection [Shadowmoor]$ 215.00Set: Shadowmoor Type: Enchantment Rarity: Rare Cost: {4}{G}{G} If you tap a permanent for mana, it produces twice as much of that mana instead. ...
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Kulrath Knight [Shadowmoor]$ 22.00Set: Shadowmoor Type: Creature — Elemental Knight Rarity: Uncommon Cost: {3}{B/R}{B/R} Flying Wither (This deals damage to creatures in the form ...
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Horde of Boggarts [Shadowmoor]$ 9.60Set: Shadowmoor Type: Creature — Goblin Rarity: Uncommon Cost: {3}{R} Menace (This creature can't be blocked except by two or more creatures.) Ho...
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Cursecatcher [Shadowmoor]$ 12.00Set: Shadowmoor Type: Creature — Merfolk Wizard Rarity: Uncommon Cost: {OR} Sacrifice Cursecatcher: Counter target instant or sorcery spell unles...
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Cinderbones [Shadowmoor]$ 6.00Set: Shadowmoor Type: Creature — Elemental Skeleton Rarity: Common Cost: {2}{B} Wither (This deals damage to creatures in the form of -1/-1 count...
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Knacksaw Clique [Shadowmoor]$ 80.00Set: Shadowmoor Type: Creature — Faerie Rogue Rarity: Rare Cost: {3}{U} Flying {1}{U}, {Q}: Target opponent exiles the top card of their library. ...
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Last Breath [Shadowmoor]$ 4.00Set: Shadowmoor Type: Instant Rarity: Common Cost: {1}{W} Exile target creature with power 2 or less. Its controller gains 4 life. "Tsk. You...
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Thistledown Liege [Shadowmoor]$ 25.00Set: Shadowmoor Type: Creature — Kithkin Knight Rarity: Rare Cost: {1}{W/U}{W/U}{W/U} Flash Other white creatures you control get +1/+1. Other bl...
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Swamp (292) [Shadowmoor]$ 4.00Set: Shadowmoor Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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