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Call from the Grave [Mystery Booster 2 Playtest Cards]$ 10.00Set: Mystery Booster 2 Playtest Cards Type: Sorcery Rarity: Common Cost: {2}{B} Put a random creature from a random graveyard into play under you...
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Boltfire [Mystery Booster 2 Playtest Cards]$ 8.00Set: Mystery Booster 2 Playtest Cards Type: Sorcery Rarity: Common Cost: {R} Boltfire deals 2 damage to any target. Flashforward {4}{R} (You may ...
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Pyromancy 101 [Mystery Booster 2 Playtest Cards]$ 11.00Set: Mystery Booster 2 Playtest Cards Type: Sorcery — Lesson Rarity: Common Cost: {R} Pyromancy 101 deals 1 damage to any target. Teach {1}{R} (T...
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Wrath of Leknif [Mystery Booster 2 Playtest Cards]$ 33.00Set: Mystery Booster 2 Playtest Cards Type: Sorcery Rarity: Common Cost: {1}{W}{W}{U} Destroy all creatures. They can't be regenerated. Untap up ...
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Indicate [Mystery Booster 2 Playtest Cards]$ 38.00Set: Mystery Booster 2 Playtest Cards Type: Sorcery Rarity: Common Cost: {0} Permanent target. "You." —Sorin Markov
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Who's That Praetor? [Mystery Booster 2 Playtest Cards]$ 18.00Set: Mystery Booster 2 Playtest Cards Type: Sorcery Rarity: Common Cost: {6} Choose one at random. Create a token that's a copy of the chosen car...
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Angelic Edict [Foundations]$ 10.00Set: Foundations Type: Sorcery Rarity: Common Cost: {4}{W} Exile target creature or enchantment. The Boros built a prison in the sky where ...
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Dead Ringers (White Border) [Mystery Booster 2]$ 5.00Set: Mystery Booster 2 Type: Sorcery Rarity: Common Cost: {4}{B} Destroy two target nonblack creatures unless either one is a color the other isn...
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Ancient Stirrings (Future Sight) [Mystery Booster 2]$ 65.00Set: Mystery Booster 2 Type: Sorcery Rarity: Common Cost: {G} Look at the top five cards of your library. You may reveal a colorless card from amo...
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Doomsday (Future Sight) [Mystery Booster 2]$ 47.00Set: Mystery Booster 2 Type: Sorcery Rarity: Mythic Cost: {B}{B}{B} Search your library and graveyard for five cards and exile the rest. Put the ...
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Wish (White Border) [Mystery Booster 2]$ 25.00Set: Mystery Booster 2 Type: Sorcery Rarity: Rare Cost: {2}{R} You may play a card you own from outside the game this turn. "If you had jus...
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Winds of Change (Future Sight) [Mystery Booster 2]$ 103.00Set: Mystery Booster 2 Type: Sorcery Rarity: Uncommon Cost: {R} Each player shuffles the cards from their hand into their library, then draws that...
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Throes of Chaos (White Border) [Mystery Booster 2]$ 12.00Set: Mystery Booster 2 Type: Sorcery Rarity: Uncommon Cost: {3}{R} Cascade (When you cast this spell, exile cards from the top of your library un...
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Crashing Footfalls (Future Sight) [Mystery Booster 2]$ 39.00Set: Mystery Booster 2 Type: Sorcery Rarity: Rare Suspend 4—{G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on...
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Environmental Sciences (White Border) [Mystery Booster 2]$ 7.00Set: Mystery Booster 2 Type: Sorcery — Lesson Rarity: Common Cost: {2} Search your library for a basic land card, reveal it, put it into your han...
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Mind Twist (Future Sight) [Mystery Booster 2]$ 25.00Set: Mystery Booster 2 Type: Sorcery Rarity: Rare Cost: {X}{B} Target player discards X cards at random.
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Rite of Flame (White Border) [Mystery Booster 2]$ 62.00Set: Mystery Booster 2 Type: Sorcery Rarity: Common Cost: {R} Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard. ...
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Mutilate (White Border) [Mystery Booster 2]$ 25.00Set: Mystery Booster 2 Type: Sorcery Rarity: Rare Cost: {2}{B}{B} All creatures get -1/-1 until end of turn for each Swamp you control. Lil...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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