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There are 9501 productsSort
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Relentless Assault (Future Sight) [Mystery Booster 2]$ 61.00Set: Mystery Booster 2 Type: Sorcery Rarity: Rare Cost: {2}{R}{R} Untap all creatures that attacked this turn. After this main phase, there is an...
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Pox (Future Sight) [Mystery Booster 2]$ 25.00Set: Mystery Booster 2 Type: Sorcery Rarity: Rare Cost: {B}{B}{B} Each player loses a third of their life, then discards a third of the cards in ...
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Ruination (Future Sight) [Mystery Booster 2]$ 25.00Set: Mystery Booster 2 Type: Sorcery Rarity: Rare Cost: {3}{R} Destroy all nonbasic lands. "We have built a wall upon sand. The wall will v...
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Rain of Daggers (Future Sight) [Mystery Booster 2]$ 25.00Set: Mystery Booster 2 Type: Sorcery Rarity: Rare Cost: {4}{B}{B} Destroy all creatures target opponent controls. You lose 2 life for each creatu...
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Day of Judgment (White Border) [Mystery Booster 2]$ 25.00Set: Mystery Booster 2 Type: Sorcery Rarity: Rare Cost: {2}{W}{W} Destroy all creatures.
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Prismatic Ending (White Border) [Mystery Booster 2]$ 12.00Set: Mystery Booster 2 Type: Sorcery Rarity: Uncommon Cost: {X}{W} Converge — Exile target nonland permanent if its mana value is less than or equ...
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Temporary Truce (White Border) [Mystery Booster 2]$ 25.00Set: Mystery Booster 2 Type: Sorcery Rarity: Rare Cost: {1}{W} Each player may draw up to two cards. For each card less than two a player draws th...
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Echo of Eons (Future Sight) [Mystery Booster 2]$ 290.00Set: Mystery Booster 2 Type: Sorcery Rarity: Mythic Cost: {4}{U}{U} Each player shuffles their hand and graveyard into their library, then draws ...
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Gitaxian Probe (White Border) [Mystery Booster 2]$ 72.00Set: Mystery Booster 2 Type: Sorcery Rarity: Common Cost: {U/P} ({U/P} can be paid with either {U} or 2 life.) Look at the target player's hand. ...
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Merchant Scroll (Future Sight) [Mystery Booster 2]$ 82.00Set: Mystery Booster 2 Type: Sorcery Rarity: Common Cost: {1}{U} Search your library for a blue instant card, reveal that card, put it into your ...
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Preordain (White Border) [Mystery Booster 2]$ 33.00Set: Mystery Booster 2 Type: Sorcery Rarity: Common Cost: {OR} Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, t...
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Temporal Manipulation (Future Sight) [Mystery Booster 2]$ 112.00Set: Mystery Booster 2 Type: Sorcery Rarity: Mythic Cost: {3}{U}{U} Take an extra turn after this one. Doing something at the last minute i...
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Tinker (Future Sight) [Mystery Booster 2]$ 30.00Set: Mystery Booster 2 Type: Sorcery Rarity: Uncommon Cost: {2}{U} As an additional cost to cast this spell, sacrifice an artifact. Search your l...
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Treasure Cruise (White Border) [Mystery Booster 2]$ 21.00Set: Mystery Booster 2 Type: Sorcery Rarity: Common Cost: {7}{U} Delve (Each card you exile from your graveyard while casting this spell pays for...
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Ponder (White Border) [Mystery Booster 2]$ 44.00Set: Mystery Booster 2 Type: Sorcery Rarity: Common Cost: {OR} Look at the top three cards of your library, then put them back in any order. You m...
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Tendrils of Agony (White Border) [Mystery Booster 2]$ 19.00Set: Mystery Booster 2 Type: Sorcery Rarity: Uncommon Cost: {2}{B}{B} Target player loses 2 life and you gain 2 life. Storm (When you cast this s...
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Show and Tell (Future Sight) [Mystery Booster 2]$ 136.00Set: Mystery Booster 2 Type: Sorcery Rarity: Mythic Cost: {2}{U} Each player can put an artifact, creature, enchantment, or land card f...
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Control of the Court (Future Sight) [Mystery Booster 2]$ 23.00Set: Mystery Booster 2 Type: Sorcery Rarity: Uncommon Cost: {1}{R} Draw four cards, then discard three cards at random. Power-hungry eunuch...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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