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There are 350 productsSort
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Blood Pet [Tempest]$ 12.00Set: Tempest Type: Creature — Thrull Rarity: Common Cost: {B} Sacrifice Blood Pet: Add {B}. "You are wrong," Volrath said. "I do not hate t...
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Shadow Rift [Tempest]$ 30.00Set: Tempest Type: Instant Rarity: Common Cost: {OR} Target creature gains shadow until end of turn. (It can block or be blocked by only creature...
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Swamp (Pink/Orange Sky) [Tempest]$ 13.00Set: Tempest Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Torture Chamber [Tempest]$ 20.00Set: Tempest Type: Artifact Rarity: Rare Cost: {3} At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of yo...
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Mongrel Pack [Tempest]$ 92.00Set: Tempest Type: Creature — Dog Rarity: Rare Cost: {3}{G} When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens. ...
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Gerrard's Battle Cry [Tempest]$ 25.00Set: Tempest Type: Enchantment Rarity: Rare Cost: {W} {2}{W}: Creatures you control get +1/+1 until end of turn. Gerrard grinned and drew hi...
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Deadshot [Tempest]$ 22.50Set: Tempest Type: Sorcery Rarity: Rare Cost: {3}{R} Tap target creature. It deals damage equal to its power to another target creature. "C...
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Soltari Monk [Tempest]$ 12.00Set: Tempest Type: Creature — Soltari Monk Cleric Rarity: Uncommon Cost: {W}{W} Protection from black Shadow (This creature can block o...
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Altar of Dementia [Tempest]$ 310.00Set: Tempest Type: Artifact Rarity: Rare Cost: {2} Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power. ...
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Rootwater Depths [Tempest]$ 10.80Set: Tempest Type: Land Rarity: Uncommon {T}: Add {C}. {T}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step.
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Darkling Stalker [Tempest]$ 4.00Set: Tempest Type: Creature — Shade Spirit Rarity: Common Cost: {3}{B} {B}: Regenerate Darkling Stalker. {B}: Darkling Stalker gets +1/+1 until e...
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Heartwood Giant [Tempest]$ 20.00Set: Tempest Type: Creature — Giant Rarity: Rare Cost: {3}{G}{G} {T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or plan...
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Wood Sage [Tempest]$ 25.00Set: Tempest Type: Creature — Human Druid Rarity: Rare Cost: {G}{U} {T}: Choose a creature card name. Reveal the top four cards of your library an...
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Mogg Squad [Tempest]$ 10.80Set: Tempest Type: Creature — Goblin Rarity: Uncommon Cost: {1}{R} Mogg Squad gets -1/-1 for each other creature on the battlefield. As the...
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Ranger en-Vec [Tempest]$ 12.00Set: Tempest Type: Creature — Human Soldier Archer Ranger Rarity: Uncommon Cost: {1}{G}{W} First strike {G}: Regenerate Ranger en-Vec. "The...
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Circle of Protection: Shadow [Tempest]$ 4.50Set: Tempest Type: Enchantment Rarity: Common Cost: {1}{W} {1}: The next time a creature of your choice with shadow would deal damage to you this ...
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Safeguard [Tempest]$ 20.00Set: Tempest Type: Enchantment Rarity: Rare Cost: {3}{W}{W} {2}{W}: Prevent all combat damage that would be dealt by target creature this turn. ...
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Flowstone Giant [Tempest]$ 4.50Set: Tempest Type: Creature — Giant Rarity: Common Cost: {2}{R}{R} {R}: Flowstone Giant gets +2/-2 until end of turn. When the first of the...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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