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There are 350 productsSort
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Plains (Signature on Center Left) [Tempest]$ 13.00Set: Tempest Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Fevered Convulsions [Tempest]$ 25.00Set: Tempest Type: Enchantment Rarity: Rare Cost: {B}{B} {2}{B}{B}: Put a -1/-1 counter on target creature. "Tell me again why you failed t...
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Sapphire Medallion [Tempest]$ 309.00Set: Tempest Type: Artifact Rarity: Rare Cost: {2} Blue spells you cast cost {1} less to cast.
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Cloudchaser Eagle [Tempest]$ 4.00Set: Tempest Type: Creature — Bird Rarity: Common Cost: {3}{W} Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment. ...
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Frog Tongue [Tempest]$ 16.00Set: Tempest Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant creature When Frog Tongue enters the battlefield, draw a card. Enchanted c...
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Spinal Graft [Tempest]$ 4.50Set: Tempest Type: Enchantment — Aura Rarity: Common Cost: {1}{B} Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes...
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Trumpeting Armodon [Tempest]$ 9.60Set: Tempest Type: Creature — Elephant Rarity: Uncommon Cost: {3}{G} {1}{G}: Target creature blocks Trumpeting Armodon this turn if able. T...
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Jackal Pup [Tempest]$ 31.00Set: Tempest Type: Creature — Jackal Rarity: Uncommon Cost: {R} Whenever Jackal Pup is dealt damage, it deals that much damage to you. The ...
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Dracoplasm [Tempest]$ 25.00Set: Tempest Type: Creature — Shapeshifter Rarity: Rare Cost: {U}{R} Flying As Dracoplasm enters the battlefield, sacrifice any number of creatur...
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Spontaneous Combustion [Tempest]$ 10.80Set: Tempest Type: Instant Rarity: Uncommon Cost: {1}{B}{R} As an additional cost to cast this spell, sacrifice a creature. Spontaneous Combustio...
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Shadowstorm [Tempest]$ 10.80Set: Tempest Type: Sorcery Rarity: Uncommon Cost: {R} Shadowstorm deals 2 damage to each creature with shadow. "You've not seen a storm until...
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Forest (Looking from Below) [Tempest]$ 30.00Set: Tempest Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Static Orb [Tempest]$ 277.00Set: Tempest Type: Artifact Rarity: Rare Cost: {3} As long as Static Orb is untapped, players can't untap more than two permanents during their u...
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Soltari Priest [Tempest]$ 12.00Set: Tempest Type: Creature — Soltari Cleric Rarity: Uncommon Cost: {W}{W} Protection from red Shadow (This creature can block or be blocked by o...
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Ertai's Meddling [Tempest]$ 25.00Set: Tempest Type: Instant Rarity: Rare Cost: {X}{U} X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginn...
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Interdict [Tempest]$ 9.60Set: Tempest Type: Instant Rarity: Uncommon Cost: {1}{U} Counter target activated ability from an artifact, creature, enchantment, or land. That ...
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Time Warp [Tempest]$ 308.00Set: Tempest Type: Sorcery Rarity: Rare Cost: {3}{U}{U} Target player takes an extra turn after this one. "Let's do it again!" —Squee, gob...
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Scalding Tongs [Tempest]$ 25.00Set: Tempest Type: Artifact Rarity: Rare Cost: {2} At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Yellow Rabbit: Rating and Quality Guide
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Near Mint (NM)'
Cards in Near Mint condition show minimal to no wear from play or use and will have an unmarked surface, pristine corners, and flawless edges outside of minimal handling. Cards in this condition appear "fresh out of the pack," with edges and surfaces virtually free of all defects.
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Lightly Played (LP)'
Cards in Lightly Played condition may have light edge and corner wear, or possibly minor scratches. There are no major flaws and there are less than 3 noticeable details total on the card. Foil cards in this condition may have light fading or signs of wear on the front of the card.
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Moderately Played (MP)'
Cards in Moderately Played condition have moderate wear or defects that are visually apparent. Cards in this condition may show moderate edge wear, minor corner wear, water damage, scratches, creasing, discoloration, light dirt accumulation, and/or any combination of these defects.
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Heavily Played (HP)'
Cards in Heavily Played condition show signs of heavy wear. Cards in this condition may include cards that have significant creasing and folding, severe water damage, heavy bleaching, extensive edge wear, and/or tears.
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Damaged (D)'
Damaged condition cards show obvious tears, creases, and/or wrinkles that could make the card illegal for tournament play, even when laminated. Cards in this condition have massive edge wear, possible heavy writing or inking (for example, cards that used to have white borders and now have their front edges marked black), significant corner wear, frequent scratches, creases, creases, and/or tears.
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